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The Official Kirby's Return to Dreamland Project
#61
That's strange. Could you post a screenshot of one of the models loaded in BRRES Viewer or Noesis?
[Image: sweet-capn-cakes-deltarune.gif]
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#62
Here is what one of the Scope Shot bosses looks like when first imported.
[Image: pHn7k.png]

And I messed with what meshes are visible until I managed to get this.
[Image: pdSHq.png]

As you can see, it has it's robot skeleton, then it's shell thing, then that white hitbox type thing.
And disabling layers does not change how it gets exported though, I assume that that will require external work on the model.
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#63
Ohh, it has multiple models in one? Models that have more than one form are like that and unless there is a UV issue I'm missing, it should be alright. But I'm not a model expert either so I'd wait on HR-D3 until RTB comes and has a looksee.
[Image: sweet-capn-cakes-deltarune.gif]
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#64
Okay, so, I uploaded some stuff.

-Mighty's five rips were fine. Sir Kibble's UVs are fine, it just uses seamless tiling.
-I uploaded John2k4's coconut. I'm waiting on the statues until we can properly rip the multiple UVs.
-It's fine if the robot has multiple parts to it. The user of the model can move/delete pieces that they don't need.
Thanked by: Garamonde
#65
Bumping this, in case people forgot about it! If I get the time, I might do a few of these myself!


On a related note, it seems the files for Walf contain an unused, earlier design for him! It's a neat little discovery.
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