Nintendo's weird like that. The NSMBWii models have specular channels built right into the default textures (which is why the Koopalings' eyes are buggered up, for example). It would probably be a good idea to get an image-editing program capable of editing TGA alpha channels to separate those into separate images. Or I can do so, if you'd like me to.
Honestly I'm not sure how to do that... I figured the model was fine how it was, but, if you don't mind... I'd appreciate it a lot... unless it's not super complicated to do, then I could give it a stab I suppose.
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12-12-2011, 06:56 PM
(This post was last modified: 12-12-2011, 06:59 PM by A.J. Nitro.)
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Quick question, but is it nessesary to have 2 or more preview icons? Like how I have Kamek and the broom?
The Bob-omb was kinda similar; it had two models (bomb and parachute), and I just put the chute off to the corner...
It'd be better A.J., so you can see all the objects that come with the characters well. Especially when the file has as many models as Lemmy did...
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mario ftw
"It took hundreds to kill me but I killed humans by the thousands. I am sublime!!! I am the true face of evil!!!!" - Luca Blight
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And with that, all of the models currently posted are up! Well, except for the three broken enemies.
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