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Jawnsunn's WIP-fest
#16
I assume the arms spreading is the first attack? Originally I couldn't tell but now it looks like the right starting point for the animation. For the big punch I would suggest having the foot that's on the same side as his arm move forward instead of the opposite foot (so that he lunges forward as he punches), unless you want to keep his position relatively static for whatever reason. Having the opposite foot stomp feels like he's restraining himself.
Thanked by: Shade
#17
It's cool to double post in your own thread.

Looking pretty rad so far!
[Image: sweet-capn-cakes-deltarune.gif]
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#18
@x0_000 It's actually the light jab, arm spread is the last attack. Thanks for the critisism.


[Image: SIoZI.gif]
added more build up on the last attack, and made the second attack move forward a bit.
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#19
I would suggest adding a break between the loop then, the rhythm as it is makes it difficult to not see the spread as the first attack Sad There's a natural 1-2-3 timing coming out of it.
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#20
SELECT YO BRO!!!
[Image: HnsIs.png]

wip so hard. hands are dum.
#21
Health upgrades should be hair gel! XD
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Thanked by: Garamonde, Zadaben, Iceman404
#22
I feel like this song needs to have something to do with the game these guys are gonna be in.

On the subject of your actual pixel-pushin', your sprites are sweet. The one thing I'll say about that third attack in that combo though is that it seems kind of awkward, in both a fighting style sense and gameplay sense. Fighting-wise, it seems odd to follow up some tight inward punches with an incredibly loose arm fling (though maybe I'm wrong, I'm no fighter!). On the gameplay side, most beat-em-up three hit combos end with an attack that'll send the enemy flying, so you can get some breathing room. The movement and force of that final hit seems like it would knock them downward into the ground rather than up and away, which I don't think would work right (unless it like, bounced them off of the ground and then you could air combo them... that could be cool).

Based on the first two attacks, it feels like the third should be more of an upper cut, as he's already down low after the second attack, it's only a swing upwards with the left fist from there. That's just my suggestion, though.
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#23
(02-12-2012, 09:01 PM)Tellis Wrote: I feel like this song needs to have something to do with the game these guys are gonna be in.

On the subject of your actual pixel-pushin', your sprites are sweet. The one thing I'll say about that third attack in that combo though is that it seems kind of awkward, in both a fighting style sense and gameplay sense. Fighting-wise, it seems odd to follow up some tight inward punches with an incredibly loose arm fling (though maybe I'm wrong, I'm no fighter!). On the gameplay side, most beat-em-up three hit combos end with an attack that'll send the enemy flying, so you can get some breathing room. The movement and force of that final hit seems like it would knock them downward into the ground rather than up and away, which I don't think would work right (unless it like, bounced them off of the ground and then you could air combo them... that could be cool).

Based on the first two attacks, it feels like the third should be more of an upper cut, as he's already down low after the second attack, it's only a swing upwards with the left fist from there. That's just my suggestion, though.

I guess it makes sense when you put it that way...
I'll just save that third attack as a special or something. Third Strike animations, here I come.

and damn, i saw this while I was color blocking the arms in the combo. wow.

EDIT:no that song you guessed is wrong. It doesn't have enough justice.
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#24
Oh! Good timing, I guess!

Yeah, it looks more like a desperation move, that would be accompanied by an explosion or flash or some other such sfx, one that would use up your health or some other such special meter and it's capable of knocking multiple foes around you down. And wow, that Third Strike Animations site is awesome, that could be really helpful. Bookmarking that for sure, thanks for mentioning it!

EDIT: Haha, I was really just posting it for the title's sake. Seemed fitting.
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#25
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I got this done a few days ago, but didn't bother to upload it.

The uppercut shouldn't be moving, but it did anyway...
#26
keep that slide. It looks much more exxagerated and fierce this way.
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If you like my C+C, please rate me up. It helps me know I'm helping!
[Image: deT1vCJ.png]
#27
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did this today.

EDIT:
Here's a helpful thread on TiGSource about animating punches and making them feel powerful.
Making Attacks feel Powerful
Also, a guide to the basics of animation.
The Basics of Animation

Thanked by: Zadaben, Gwen, Shade
#28
[Image: 4AeMg.gif]
Added arms, better leg arc movement, and a jumpy head.

possible game dev topic on what I'm working on soon...


possibly.
#29
Looks good so far. I'm looking forward to seeing how you handle the afro on that running animation!
Thanked by: Garamonde, Jawnsunn
#30
WIP'n yo.
[Image: Es6DE.png]
This is Kenshiro, he is a ninja.

A RADICAL NINJA! YEAH!!!


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