Users browsing this thread: 4 Guest(s)
Sonic from SSBB
#1
I did a favor for a friend of mine, and extracted sonic's model from SSBB. I removed the facial expression stuff, so let me know if i need them to submit.
Preview
Sorry for the obnoxiously large pictures. I don't know how to make Spoilers.
Edit: Forgot the download. Contains .fbx (Rigged) And .obj,
Download Here
I appolgize for the .fbx, but I can't even test .dae's because MS3D can't take them, and blender gives me an error.
Thanked by:
#2
Hmmm, when the models can be extracted with their rigging intact (BRRESViewer or BrawlBox v0.65), submitting them as an OBJ (and also removing the bodygroups completely) seems kinda lacklustre.
#3
The tags you are looking for are spoiler tags:
Code:
[spoiler][/spoiler]

BrawlBox is what I use for ripping all my Wii models. You can get it from KC:MM here: BrawlBox v0.65. Exporting models as a DAE (which is available in BrawlBox) preserves all the rigging. Smile
Thanked by: Garamonde
#4
I forgot the download.
And yeah, I know what BrawlBox is, After all, I do hack brawl.Smile
Thanked by:
#5
Something's odd about the model. The rigging seems messed up. Look what happens when I try to simply pose his leg:

[Image: picture1xof.png]


Not sure why it's like this, but I wouldn't feel right accepting a model like this. Any way you can fix it?
Thanked by:
#6
the foot isn't difficult, but if you mean the deformations aswell, then no, I have no idea how to add those without Autodesk.
Edit: the foot is fixed for whoever may stumble apon this post...
Thanked by:
#7
I used brresviewer and i tried using Noesis and it kept it fine. Also the texture coordinates will flip upside down when exporting it but for that i suggest checking Flip UVs so that the uvs will be normal. Thats why i used those tools for exporting ssbb models.
Thanked by: Garamonde


Forum Jump: