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Street Fighter II - Chun Li Sprite Sheet [complete]
#1
I decided to check out the Sega Genesis rips section about a week ago, and noticed something rather alarming : The Street Fighter II section is almost blank in the characters department! Just Sagat and that head-swap Kin are all there is, and worst of all, there wasn't a Chun Li sheet either! Is there no interest in ripping sprites from the console versions of the game? If that proves to be otherwise, I might just make a side-project out of ripping all of Super Street Fighter II's characters.

In the meantime, since I had some dire need of a Chun Li sheet, I decided to rip her myself, which, as far as I can tell, nobody's done before. After nearly a week of working out transparency issues from the solid black color in her sprites, this was the end-result. I'm happy enough with the sheet to share it here.

Direct Link : http://i244.photobucket.com/albums/gg38/...n_li-1.png

[Image: 1-12.png]

[Image: street_fight_ii_chun_li-1.png]

After playing this game as much as I have in the past, (Or better put, having played as my favorite character for as long as I have.) I'm probably way too confident that every last one of her animation frames are there. If I am somehow dead wrong, feel free to point it out.
Thanked by: Ton, puggsoy
#2
Looks very good so far. If you feel like something is missing, you can always look at other sheets for references since her sprites and movesets were re-used for a whole bunch of street fighter games:
http://www.spriters-resource.com/snes/su...sheet/5546
[Image: dariC.png][Image: tumblr_mlf109xOe81rmu6i5o1_250.gif][Image: b0KxM.gif]
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#3
HOLY ****

I didn't even know that sheet there, and it has way more frames than I ever noticed Chun Li had; it's truly complete. Now I feel like I wasted my time, since the sprites in both Genesis and SNES versions are pretty much the same outside of their different palettes. Thanks for clearing that up, though! Now I can focus my time on other things instead.

Next time, I'll look far more thoroughly than I did before deciding on what to rip, 'cause this made me look like an idiot. >_>
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#4
Ahaha, now your avatar makes a whole lot more sense.

Don't worry, this happens from time to time Wink
[Image: dariC.png][Image: tumblr_mlf109xOe81rmu6i5o1_250.gif][Image: b0KxM.gif]
Thanked by: Garamonde
#5
No dude, you don't look like an idiot at all. The sheet you have already looks good. You're not missing as much as you think you are, a lot of the frames in that other sheet are repeated to show the attack animations. What you have is really quite good. Besides, the genesis version still needs to be ripped. You should finish this anyway Smile
Thanked by: Garamonde
#6
He could just take the SNES versions and swap the palettes.
[Image: dariC.png][Image: tumblr_mlf109xOe81rmu6i5o1_250.gif][Image: b0KxM.gif]
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#7
Thanks for being cool about it guys, and I really do feel like my avatar right now. It took me a whole week to rip and edit that sheet from the Genesis version, but it would have only taken me a few minutes to check the SNES section too before going into a ripping project.

Quote:No dude, you don't look like an idiot at all. The sheet you have already looks good. You're not missing as much as you think you are, a lot of the frames in that other sheet are repeated to show the attack animations.
Now that I looked at it a little longer, you're right. But I'm still missing a few frames from the fireball, and his sheet was a lot more organized than mine. Maybe I'll at least "finish it", but it still feels pointless, because, like Davy said, I could get the same result from swapping the palettes, (which I could do in GIMP real easy.) instead of dealing with the odd black colors from the Genesis port, but then it wouldn't be my work, just editing someone else's and calling it done.
Thanked by: Garamonde


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