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AllenSword's Model Rips
#31
yeah i figured there was something wrong with the game. when i got it it had no sound files and the music files were corrupted. luckely i replaced the missing ones with the film cannon mod's ones. but there are still some dinosuars with no sounds and some sound tracks that are missing as well.
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#32
I'm sure that Hunter Ing does look similar to Scizor. I'm not sure about those guys but i like those models you ripped.
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#33
Love the luminoth >Cute
nice rips bro
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#34
Here are two more submissions:
#35
Very nice job! Just a few things:

1. Does the Pirate Aerotrooper not have any luminance textures? Considering all the glowy parts he has, and all the fact that they gave luminance maps to just about everything else in the games, I'd be very surprised if he doesn't.

2. If the Pirate Trooper's Map-3 is what I think it's supposed to be (smoke?) , then it should be re-ripped. Without alpha, it's not particularly useful.

3. You're going to re-rip the Luminoth textures, right?
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#36
When I ripped the Pirate Aerotrooper, he didn't have any alphas for the smoke. I also re ripped the luminoth and didn't find any alphas that look similar to the previous ones that I've seen before. (Black and white) I don't want to sound like a jerk but what you see is what I have. As for the glowing, I think those were shaders and not textures.
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#37
Games on the Gamecube onward usually don't have separate alpha images, as they are simply put in as part of the image. (Games like Jurassic Park there and DC Universe Online are an exception.) What do you use to convert the textures, and what format are they originally in? If it's TGA, I know a number of programs leave out the Alpha channel when converting them.


As for the luminance texture, I know that's not possible. Shaders can do a number of things, but making only certain parts of an image glow without the use of a texture is not one of them. I recommend checking again. They're a bit easy to miss since they're somewhat abstract. Look for mostly-black textures that have light colored areas that match up with the regular textures for the enemy. I'm 100% positive they are there. Wink
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#38
Yes they are TGA's. I use IrfranView to convert them. I primarily rip these with 3dvia, so I used 3dripperdx to check for missing textures. I'm not sure what you mean by "glow", but the shine thing is probably some sort of image of a white light being used as an overlay or alpha. I found this texture:
[Image: e2c5f86e.png]
if this is what you're thinking of, but it doesn't line up with the textures of the guy. I think the "shiny" look is caused by this texture:
[Image: c8675b80.png]
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#39
Ah, there's the problem. Irfranview doesn't keep the alpha channel with converting TGAs. You'll have to use an image editing program like Photoshop or GIMP to do it. It's really unfortunate that there aren't more competent TGA converters/viewers for Windows out there.


And yes, that's one of them! Big Grin As you can see, the colors (albeit dimmed) and markings match up with the larger main body texture. However, there's still one more left to find. There's one for each texture that has glowy parts. Now that you know what to look for, I recommend double-checking the other pirate models and Luminoths in case you missed any luminance textures. Don't worry about the Warrior Ing, though, I know for a fact you got all of its textures.


As for the second texture, I think that's just a lens flare effect or something. You can leave that out.
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#40
(02-28-2012, 03:53 PM)Peardian Wrote: Ah, there's the problem. Irfranview doesn't keep the alpha channel with converting TGAs. You'll have to use an image editing program like Photoshop or GIMP to do it. It's really unfortunate that there aren't more competent TGA converters/viewers for Windows out there.

I've been using the free version of Pearl Mountain Image Resizer, which supports batch converting of TGA to PNG files via folder. Smile
Seems to preserve alphas, too. Wink
http://www.mediafire.com/?oe2iadzm8bdtdg9


From TGA...
[Image: TMP000139.png]




...to PNG with alpha.
[Image: tempalphatest.png]


**Though mostly inactive on the forums, you can shoot me a PM and I'll try to respond as soon as I can. PM notices get emailed to me!

You can also catch me on Discord: John2k4#5788
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#41
yeah, what i do is I open it up in gimp
make a second layer underneith the picture and cut out the top later to make the missing transparencies work for me in PMDe
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#42
Oh wow, that's a great program to have. Thanks for that, John2k! Big Grin

@Valforwing: That doesn't sound like the best method. In fact, it wouldn't work at all for anything with partial alpha. I would use this instead, if that's how you've been converting all your TGAs.
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#43
I couldn't find any glows for the luminoth or pirates. I know, I thought the pirate commander would have a luminance texture as well. I think the alpha for the fur on the luminoth is this texture:
[Image: map4vy.png]
Which is already in my uploads. I hope my submissions are acceptable, as they seem to match the requirements.
btw, what about the dark suit?

I'm also going to start the pokemon colosseum thread soon. Anyone interested?
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#44
(03-01-2012, 11:17 AM)AllenSword Wrote: Okay, here's the aerotrooper with glows and alphas:
http://www.mediafire.com/?5742sl38s8e7758
Yep, you found the other luminance map! Though, for some reason, Map-1_glow is upside-down. Mind flipping it?

As for the alpha... that doesn't look right at all. That shape doesn't look like a smoke cloud at all. And why is it a separate image? It should be part of the texture it belongs to, as the alpha channel. As I said, modern games don't have the alpha channel separate from the rest of the image. Did you use the program John2k4 linked you to? Or did you use the method valforwing mentioned? If you didn't use the program, I recommend doing so. The method valforwing posted really only works in a very few limited cases. In fact, I don't recommend ever using it for anything you plan to submit.

Quote:I couldn't find any glows for the luminoth or pirates. I know, I thought the pirate commander would have a luminance texture as well. I think the alpha for the fur on the luminoth is this texture:
[Image: map4vy.png]
Which is already in my uploads. I hope my submissions are acceptable, as they seem to match the requirements.
btw, what about the dark suit?
It's possible that the Pirates don't all have glowy textures. However, I believe the Luminoth (or at least U-Mos) have one, though it will look very similar to the main body texture, except mostly dim but with brighter red parts. However, the textures you uploaded definitely do not have their alpha channels intact. You would know if they did, because you would be able to see your post background through parts of the texture. I really do want to accept these submissions, which is why I'm helping you fix them. Accepting anything with damaged/missing textures wouldn't do the game or its models justice.

As for the Dark Suit, you're only missing one texture. There's a luminance for her gun (Map-8), for the little lights. You actually already got the other luminance texture, whether you meant to or not: the dimmer version of the visor texture, which happened to be used on the model, is the luminance map for all of the Dark Suit's glowy parts.

Quote:I'm also going to start the pokemon colosseum thread soon. Anyone interested?
That would be interesting, yes! Big Grin I hope you'll finish fixing these first, though.
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#45
(03-01-2012, 11:17 AM)AllenSword Wrote: I'm also going to start the pokemon colosseum thread soon. Anyone interested?

I am gonna help with that, I'm just starting a new project right now and I don't know when I'll get to it, sorry.
[Image: sweet-capn-cakes-deltarune.gif]
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