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Mutant People, Brains, and the Undead (RE6)
#16
As long as you can have a max upgraded Hand Cannon with infinite ammo like you can in RE5, I'll be happy Tongue
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#17
(01-21-2012, 11:51 AM)DioShiba Wrote: yes, because over the shoulder means it won't be survival horror.

In a way. Yes. Over the shoulder mean its more focused on shooting rather than surviving. Why else would they be over shoulder now? Classic Resident Evil was overhead to show you your surroundings so you had a better sense of how to escape or better understand the environment.
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#18
(01-22-2012, 12:27 AM)Koopaul Wrote:
(01-21-2012, 11:51 AM)DioShiba Wrote: yes, because over the shoulder means it won't be survival horror.
Classic Resident Evil was overhead to show you your surroundings so you had a better sense of how to escape or better understand the environment.

So in other words,
Classic has less horror.
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#19
Well, I just played the Revelations demo, and it was over-the-shoulder and very much survival horror. The over-the-shoulder camera made it feel pretty claustrophobic and arguably scarier. So, yeah, the above comment has a point.

Memories from my childhood of being terrified of RE made it so that I can barely even play it. I kind of feel like a loser. ...
But if RE6 is survival horror and it has co-op, then I can just force other people to play with me and I'll be fine!
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#20
(01-22-2012, 12:36 AM)Proton Wrote: So in other words,
Classic has less horror.

Perhaps, but it definitely makes the game more about survival and less about killing zombies.

In the old games half the time you didn't even know if you were going to kill that zombie, or if you had enough of your scarce ammo. It made you feel helpless, and to me that is far scarier.

When I see the character I'm playing as kicking ass and taking names, things are less scary. I don't feel so helpless or in danger. He just did a flying jump kick into that zombie! I don't fear for him.
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#21
(01-22-2012, 12:27 AM)Koopaul Wrote:
(01-21-2012, 11:51 AM)DioShiba Wrote: yes, because over the shoulder means it won't be survival horror.

In a way. Yes. Over the shoulder mean its more focused on shooting rather than surviving. Why else would they be over shoulder now? Classic Resident Evil was overhead to show you your surroundings so you had a better sense of how to escape or better understand the environment.

actually, that's completely wrong and backwards. the classic camera angles we're chosen because it was easiest to create a 3D landscape (faux 3D in the original) with pre-rendered backdrops and have it look nice. if you'll remember, besides a few sweeping shots, most of the camera angles in the classic resident evil games are deliberately claustrophobic and generally pretty askew, they're meticulously chosen to A) instill a sense of being "watched" and a constant dread
B) make the player feel claustrophobic in extremely tight settings, aided by the fact that a lot of the times the camera angles seem to make the player disoriented when actually running away from something with the way they change heights, perspective and orientation of the camera. it offers specific advantages but also fit with the theme of the games. as umbrella is no longer present (or wesker, even) it doesn't really fit with the theme of the games to go that route. they can still present horror in over the shoulder or first person angles, what it comes down to is not the camera angles, but how skilfully the execute the pacing, mechanics and tone of the game.
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#22
(01-22-2012, 12:27 AM)Koopaul Wrote:
(01-21-2012, 11:51 AM)DioShiba Wrote: yes, because over the shoulder means it won't be survival horror.

In a way. Yes. Over the shoulder mean its more focused on shooting rather than surviving. Why else would they be over shoulder now? Classic Resident Evil was overhead to show you your surroundings so you had a better sense of how to escape or better understand the environment.

Hahaha

no.

Just because it's over the shoulder doesn't mean it's not survival horror, the only reason why you're saying that is because of the nostalgia goggles you are wearing.

It doesn't matter what game play mechanics are used in any genre, hell you could have a first person view in a platformer game for all I care. But the point is Genre =/= Gameplay. It's still a survival horror game no matter how you look at it.
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#23
Personally over-the-shoulder has been scarier for me, because I'm not seeing everything all at once.

Quote:first person view in a platformer game

You mean like the beautiful thing that is Mirror's Edge?
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#24
Hm you guys totally skipped my previous post.

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#25
I did, but I thought it was a biased point given that in over the shoulder resident evil games do in fact force you to find ammo for the most part.
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#26
(01-22-2012, 12:27 AM)Koopaul Wrote: In a way. Yes. Over the shoulder mean its more focused on shooting rather than surviving. Why else would they be over shoulder now?
Because OTS camera actually works with the controls and it doesn't feel awkward and result in control-related deaths. Plus, by seeing what's in front of you instead of everything that's around you, it allows them to plan the horror sequences that much better.

Also, not sure if you were paying attention or not, but it looks like each character has their own playstyle and Leon has the old-school survival horror thing going on; so uh, yeah. You're wrong, basically.

Go download the RE: Revelations demo and play it. I know you have a 3DS. That is survival horror in OTS.



Also, guess what? The perspective the game is in does not make the game. I don't even know how you came up with that idea. Amnesia is first-person and has absolutely nothing to do with shooting. Silent Hill: Shattered Dimensions is third person and, again, has nothing to do with shooting. :/

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#27
Heh I suppose but still. I just found the old games scarier because I wasn't sure if I was gonna hit my enemy. Also the game was more... quiet.

I sort of compare it to Alien and Aliens.

In Alien, they were trapped and weren't prepared. They had no idea what they were up against, it was darker and quieter.

In Aliens, they had guns and back up and were well prepared. Ripley knew what she was up against and it was noisy and explosive.

But this is all a matter of opinion.
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#28
(01-22-2012, 07:21 PM)Koopaul Wrote: Heh I suppose but still. I just found the old games scarier because I wasn't sure if I was gonna hit my enemy. Also the game was more... quiet.

I sort of compare it to Alien and Aliens.

In Alien, they were trapped and weren't prepared. They had no idea what they were up against, it was darker and quieter.

In Aliens, they had guns and back up and were well prepared. Ripley knew what she was up against and it was noisy and explosive.

But this is all a matter of opinion.

yo you literally found the game more terrifying because the controls and hit detection sucked, rip.
also the alien is a pretty loud movie; the ship hums and you can hear various electronics in the background. characters shout and scream, things go boom and bang and make you jump. if you'll remember in resident evil 4: the game is pretty starkly quiet compared to five, and two and three are incredibly loud compared to one. even the REmake uses a similar tactic, with a slow build to horror and then overwhelming the player all at once to make them filled with fright.


(01-22-2012, 01:16 AM)Koopaul Wrote:
(01-22-2012, 12:36 AM)Proton Wrote: So in other words,
Classic has less horror.

Perhaps, but it definitely makes the game more about survival and less about killing zombies.

In the old games half the time you didn't even know if you were going to kill that zombie, or if you had enough of your scarce ammo. It made you feel helpless, and to me that is far scarier.

When I see the character I'm playing as kicking ass and taking names, things are less scary. I don't feel so helpless or in danger. He just did a flying jump kick into that zombie! I don't fear for him.

this is something that you address right though, but there are various ways a developer can make a protagonist easy to be afraid for without having to make them a weak ass parody of a man
various games approach this on several levels: resident evil 3 has you play as jill, who is pretty badass, but underscored her badassness by introducing enemies that are more powerful alone and putting you in situations like nemesis, where you have to run. the REmake even does the same thing: the protagonists are a lot more resourceful and "cool" than they were in the original games, but the inclusion of crimson heads and managing which bodies to dispose of introduced new elements for the player to be afraid of.
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#29
There's no doubt that the games have changed a lot. Just look at zombies in particular, they used to shuffle and moan, couldn't even climb stairs.

Now they jump, run, wield weapons like a boss (even throw things with crazy accuracy), scream, talk gibberish.

The games have changed to accomodate that, I think, and that's part of why they feel so action oriented now. The enemies are smarter, faster, stronger, harder better

uh tsst uh tsst uh tsst make it break buy it sell it

what. Oh. I'm still writing. Just go back and play the first ten minutes of RE2, and then in contrast play the first ten minutes of RE5.
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#30
RE5 was awesome... awesome right up till the bloody Tomb Raider stages, WTF!!!
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