02-10-2012, 05:02 PM
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Monkeying Around
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Thanked by: HandToeKnee, Ton, Garamonde
02-10-2012, 07:09 PM
Thanked by: Ton, Cyrus Annihilator, HandToeKnee, Garamonde
02-10-2012, 10:10 PM
Thanked by: Ton, HandToeKnee, Garamonde
02-11-2012, 01:49 AM
Fantastic, AJ!
02-12-2012, 11:55 PM
Sorry, nothing to post right now, but you guys have been pretty quiet about your WIP. How are they coming along so far?
02-13-2012, 02:24 AM
Nothing new here, either. I've been REALLY busy. I'll try and get something up soon
02-13-2012, 02:49 AM
(This post was last modified: 02-13-2012, 02:52 AM by Davy Jones.)
The backgrounds give me more trouble than I thought, it seems that vSNES has not enough layer to display the foggy snow background properly.
Anyway, here is another sheet: http://i.imgur.com/owz5b.png Thanked by: Ton, HandToeKnee, Garamonde
02-13-2012, 03:09 AM
Wow, that's crazy. nice work!
Speaking of work, it's been sucking me dry lately. That's why I haven't done much. :/
02-13-2012, 03:24 AM
http://i.imgur.com/q87y6.png
Btw, here is a WIP. The snow on the foggy background is not separate and I wonder if the SNES is able to create such an effect ingame. Thanked by: HandToeKnee, Garamonde
02-13-2012, 03:07 PM
Updated the first post with some more detailed missing sprites and completed sheets.
Thanked by: HandToeKnee
02-13-2012, 04:24 PM
Another fused sheet! And Ton, you can also add to the first post that the aquatic enemies of DKC2 have to be looked over because some of the enemies on that sheet only have their under water palette and not their regular. As well as the DKC3 Kremlings sheet which some of the enemies are missing small pieces of their sprites. The only ones I know that need to be re-ripped are Klasp and Bazuka. Take a closer look at them and you'll see what I mean. Not sure about any of the others, but it wouldn't hurt to find out.
Thanked by: HandToeKnee, Ton, Garamonde
02-13-2012, 08:35 PM
Thanked by: HandToeKnee, Ton, Garamonde
02-14-2012, 06:09 AM
(This post was last modified: 02-14-2012, 06:09 AM by Davy Jones.)
Nice ones, vSNES makes it possible =D
@Tonberry: I have some suggestions for the DKC 2 misc sheet: - background bees from the honey stages - enemies falling into water (sfx, world 1) - enemies falling into lava (sfx, world 2) Not sure if you need vSNES for the last two. Thanked by: Garamonde
02-14-2012, 10:04 AM
I love vSNES...
It's really helping with what I'm working on at the moment.
02-14-2012, 11:16 AM
What are you working on Mighty? Project related?
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