02-19-2012, 05:56 AM
(This post was last modified: 02-19-2012, 02:12 PM by Deathbringer.)
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Monkeying Around
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Thanked by: HandToeKnee, Garamonde, Davy Jones, Shade, Ton, Solink
02-19-2012, 10:22 AM
(This post was last modified: 02-19-2012, 11:51 AM by Davy Jones.)
Awesome rip, but I would put a few black lines between the sparks from his gun.
Also 4th row, 1st sprite: Is he missing a part of his body? Edit: 3rd row, 2nd sprite: He has transparent pixels in his sprite? Thanked by: Garamonde
02-19-2012, 11:29 AM
Looks complete to me!
02-19-2012, 12:00 PM
I agree with Davias, doesn't it look like he has a hole in him? Like he is missing his whole left rib area or something.
Also I see the transparent pixels in the other sprite now that he mentioned it.
02-19-2012, 12:02 PM
On the previous page, Deathbringer says that it was meant to look like that.
02-19-2012, 12:04 PM
...Oh so that's what he meant by incomplete. Derp.
02-19-2012, 12:13 PM
Heh, I remember capturing that sprite and then not using it because I thought the ROM screwed up and didn't display all of the sprite properly.
EDIT: Are there sprites for the little particles he sucks into his gun?
02-19-2012, 12:59 PM
Ton, can you re upload the latest Dixie & Kiddy sheets so I can add some stuff
Thanked by: Garamonde
02-19-2012, 01:05 PM
Lucky I checked. I'm just about to leave the house for work.
Kiddy: http://img705.imageshack.us/img705/1790/kiddyedit.png Dixie: http://img210.imageshack.us/img210/6803/dixieedit.png Thanked by: HandToeKnee, A.J. Nitro, Garamonde, Solink
02-19-2012, 01:14 PM
This looks great =)
One thing: Invinsible -> Invincible Thanked by: Garamonde, HandToeKnee, Solink
02-19-2012, 01:45 PM
(02-19-2012, 12:13 PM)Tonberry2k Wrote: Heh, I remember capturing that sprite and then not using it because I thought the ROM screwed up and didn't display all of the sprite properly.Yeah, but it's taking a while to pause the game to get certain frames to stay still.
02-19-2012, 01:50 PM
If you're using ZSNESv, you can slow the game down by going to Configure - Speed.
02-19-2012, 01:54 PM
There are also commands to pause the emulator and go frame-by-frame. I mentioned it on the previous page to A.J..
Thanked by: HandToeKnee, Solink
02-19-2012, 02:17 PM
(This post was last modified: 02-19-2012, 02:20 PM by Deathbringer.)
1. I already knew about slowing it down, it's just that the timing for pause needs to be precise. Didn't know about the frame-by-frame though. 2. Regarding the transparent pixels: Kaptain K. Rool is composed of two sets of sprites, himself and the blunderbuss. His sprites have a section cut-out for the blunderbuss (kinda like the grapple poses for Clayfighter) and sometimes the blunderbuss doesn't totally fill out. Thanked by: HandToeKnee, Garamonde, Cyrus Annihilator
02-19-2012, 02:33 PM
Perfect!
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