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Monkeying Around
@Ton, Diddy's idle on dixie (all of it) is also used for walking. And yes Diddy has only one frame for riding Rattly, same as Dixie. It's only when Rattly jumps does Dixies hair animate Wink
[Image: QUmE6.gif]
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Diddy actually does have four additional Rattly riding sprites, but they're unused:
[Image: dkc2diddyridingrattly.png]
(02-28-2012, 03:54 PM)Mattress87 Wrote: Diddy actually does have four additional Rattly riding sprites, but they're unused:
[Image: dkc2diddyridingrattly.png]

Wait. Mattress87 and Mattrizzle are the same person, aren't they? My mind is blown.
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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Here's the icon.
[Image: ibyt06UVtTrON0.png]
I'd be happy to help with anything from DKC1 and 2! Smile
[Image: 582217063e.png][Image: RWDCRik.png]


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We'll when you're done with King Zing (if you're still working on him) DKC1 still needs K.Rool's ship in the overworld map because it gets closer to the island as you beat each world. And DKC2 still needs the Krocodile Mouth of the Lost World's Volcano opening animation. That's all I know what's left of the 2 games.
[Image: 27348983yu7.png]
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Ok, all sheets updated with unused material. All we have left is;
(02-28-2012, 02:45 PM)Tonberry2k Wrote: Oh, Diddy doesn't move while Dixie walks with him on her shoulders? Dixie has a bunch of frames. But maybe that's because of her hair...

I'm about the organize the Diddy sheet. A few things we're still missing;
-His map sprites from DKC1
-DKC1 palettes (I'll be getting those myself very shortly)
-DKC2 hanging from hook (without hook)

Is that all? Is his stereo animation complete?

And we need to organize the palettes for Diddy and Dixie.
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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(02-28-2012, 03:56 PM)Tonberry2k Wrote: Wait. Mattress87 and Mattrizzle are the same person, aren't they? My mind is blown.
Yep! I alluded to that when I made this post:

Quote:You're welcome again, Tonberry! Wink

Also, make sure you check out the last post I made in the ripping project thread you started there (here) for more palette stuff, and some remarks about the DKC2/DKC3 Squawks sheet. The former could be more organized though, as it's currently difficult to tell what is what. Not to mention the fact that you have to zoom in to even see the swatches...
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(02-28-2012, 04:08 PM)A.J. Nitro Wrote: We'll when you're done with King Zing (if you're still working on him) DKC1 still needs K.Rool's ship in the overworld map because it gets closer to the island as you beat each world. And DKC2 still needs the Krocodile Mouth of the Lost World's Volcano opening animation. That's all I know what's left of the 2 games.
Still doing Zing but I did the other two.
[Image: dkc1__galleon.png] [Image: dkc2__islehead.png]
Just so it can be shown how much work has been done.
[Image: dkc2__kingb.png]

Doofenshmirtz: This is a little bit awkward but have you seen my escape jet keys? (Perry nods) What, you have? Well that's great! So where are they? (Perry looks away) You won't tell me? Is this because you don't speak or are you just being a jerk?
~Phineas and Ferb, "One Good Scare Ought to Do It!" (2008)
Wait, so that ship was re-sized this whole time? Also, I'll add those poses to their sheets soon.
[Image: 27348983yu7.png]
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Actually it's for when you can actually go to Gangplank Galleon, but technically it isn't on the site anyway, so it is something. To get the rest would require going through the whole game.
Doofenshmirtz: This is a little bit awkward but have you seen my escape jet keys? (Perry nods) What, you have? Well that's great! So where are they? (Perry looks away) You won't tell me? Is this because you don't speak or are you just being a jerk?
~Phineas and Ferb, "One Good Scare Ought to Do It!" (2008)
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Some palette help from Matt;

Quote:And this should help with the alternate sprite palettes that are missing. This doesn't the palettes of every character, but at least all of them that appear in actual levels. There are also several unused palette variants in DKC2, all of which are leftovers from DKC1.

[Image: file.php?id=1797]


And a few other things:
The Green DKC3 Squawks in your sheet is using the Krematoa palette variant. The normal palette is the same as DKC2's. The egg is also using the Krematoa palette
The Squawks death pose in the DKC3 part of the sheet is also used in DKC2 when you grab onto the Blue Squawks.
Additionally, the Squawks death sprite in the second game is an unused sprite in the third game.

In DKC3 (U), the following PAR code forces levels to use normal sprite colors:
7E077600

I was afraid of that about Squawks. Tongue
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Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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(02-28-2012, 05:04 PM)Deathbringer Wrote: To get the rest would require going through the whole game.
Not with my sprite viewer!
[Image: dkcgalleonmapsprites.png]

I'm also in the process of ripping Diddy's DKC1 map sprites.

I just squealed like a girl.
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Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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DKC/2 Overworld sheets updated on site.
[Image: 27348983yu7.png]
Thanked by: Ton, Garamonde
I have not finished my sheet yet, but whenever you're ready, I guess I'll start on those palettes just to get them done by Saturday.
[Image: sweet-capn-cakes-deltarune.gif]
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