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Werewolf (and friends!)
#16
Thanks! Before I finish that though, I want to finish this...

[Image: iaza19687447475300.png]

Reason being is because I'm losing interest in this one, so as much help to push it forward is needed! I also realize how wonky the anatomy is, I gotta look up some lizard references asap. Thanks.
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#17
F-14's and Dragons? holy shit bro.

This is some rad work here, Delicious! I really love your roughs.
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#18
Hey! Thank you very much. Smile
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#19
That dragon is ungodly k thx bi.
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#20
(03-05-2012, 10:02 PM)Mighty Jetters Wrote: That dragon is ungodly k thx bi.
He's very nice if you get to know him!

Edit -
updated, kinda-ish...
[Image: scaled.php?server=27&filename=dragonvs.png&res=medium]
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#21
that is amazing! no problems that I can point out.
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#22
Thanks! Still pushing at it.

[Image: dragonvs.png]

I made the legs a bit more dynamic. I will reconsider the red lava-like stuff on his neck... Maybe?
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#23
amazing work though for the sake of constructive criticism if you wouldn't mind,
the nose of the dragon seems to be behind the mouth rather than part of it, it also looks odd rather rounded,
the wings have some jagged edges, the tail mid way through looks like it gets thicker than thinner around where its twisting...
those are the only knit picks I could find, bar that some tiny touch ups and its a masterpiece!
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#24
Thanks! I'll fix the nose, I kinda see what you're saying. The wings might have jaggeds because this is a very rough pixel thus far, so I will indeed get around to that (unless you're referring to something else?). The tail is tricky - I'm trying to make it so that it's tail is longer on one side and more narrow on another to give a better flow. What I'm going to do is make those spikes a bit more visible on the tail to show the twisting motion. You can see the spikes start forming from the neck to the chest, then the back and then it'll be brought on the tail.

[Image: dragonvst.png]
Current small update... Not to much time to work on this!
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#25
Love it! I only have one thing to say...
Which is actually about the plane! The streams coming from the back of it are the same color of the sky, and to me it looks a bit weird. It may be just me though.
See, it's because when I look outside planes have white, smoky-cloudy stuff lining their paths.
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#26
(03-12-2012, 07:05 PM)Ivyleaf1212 Wrote: Love it! I only have one thing to say...
Which is actually about the plane! The streams coming from the back of it are the same color of the sky, and to me it looks a bit weird. It may be just me though.
See, it's because when I look outside planes have white, smoky-cloudy stuff lining their paths.

the stream behind a plane is actually quite far behind it, the stream the way it is atm is fairly accurate, as the plane moves on that air that was heated up will form cloudy jet streams, I can't remember specifics but long story short, the cloudy stream lags behind the plane quite a bit. Smile
#27
Typically, jet engines run on a very simple thermodynamic concept of mass flow rates. I'm assuming the plane's running on this kind of jet engine, so bear with me on this (since I need to regurgitate some of this information by next week during my thermo final!!!!!). Jet engines actually don't expel any gases that come from a combustion reaction, they're essentially spitting out the air that it intakes. Because a series of fans and a nozzle set-up are there to push the air along, it'll force the air out of the jet at a massive flow rate, propelling the jet.

Air's getting compressed in this system and has a force enacting on it due to the nozzle and the fans, respectively. Because this is happening, air tries to act like an ideal gas and will heat up immensely as a response to the compression and force. This isn't really mentioning how the fans also perform additional work on the air, giving it extra heat that doesn't come from the good ol' PV = mRT. So the air that expels from the engines will still be the same air that gets taken in, just that it's magnitudes hotter than the air going in.

Heated air, especially air that's hundreds of degrees hotter than room temperature, refracts light differently than cool air. You will see the heated track of air since light isn't being altered by the heated air medium as much as it does in cool air, so you see waves and dark spots and whatnot (remember: heated air is thin, so there's less molecules altering light waves).

You see the cloud stream at a later point because that's the point where the heated air affects the water molecules in the air. Water's fickle, it takes a shitton of energy to heat up water as compared to air (in fact, it takes up to four times as much energy to heat water), so you won't see the water particles explode into steam and into clouds until a few seconds after expulsion from the engine.

Also, that glow from the engines? That suggests combustion, but since we're talking jet streams, that light is coming from the superheated metal. Remember: hot metals glow, and that's what you see at the back of a jet engine (I mean, aside from a little bit of air combustion, but I don't know the details on that).




I might have just spouted out a ton of bullcrap and someone actually experienced in aeronautics will rip me to shreds for my explanation, but coming from what I'm learning in thermodynamics, I believe this is what's happening in those engines, and why we're not seeing jet clouds!!
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#28
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#29
(03-13-2012, 10:12 AM)Gors Wrote: NerdNerdNerdNerdNerdNerdNerd

Warmded 4 spamming!!!!!
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#30
Yay, comments! I haven't really considered much of what the trail would look behind the jet. I took a look at some references, and it's usually just a blurry trail mixed with the clouds being spread from the jet. I'm going to redo that jet though once I get into further rendering. It looks kinda iffy right now. Thanks all!
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