Users browsing this thread: 4 Guest(s)
Werewolf (and friends!)
(06-21-2012, 01:47 PM)Sir Zabadabenabadaba Wrote: Well, adding elemental attributes is a tried and true method, but if that is a bit too cliche for your taste, you could try delving into various mythologies and making up your own stuff as well, instead of just basing them all off of animals.
I agree with Sir Zaba,
I got Ninja'd on the mytholgic part.
[Image: FK4rxzT.gif][Image: rZSrTAQ.gif][Image: QUmE6.gif][Image: b0KxM.gif][Image: 3CczX.gif][Image: qjGOacY.png][Image: smC8iWb.gif][Image: FK4rxzT.gif]
[Image: shrine.gif]
Anti-Vipershark Operation Pantsu Weapon - By Kistu-nii~ Cute





Thanked by: Zadaben, Delicious
Thanks! Well, I decided to take a different approach. I shall improve the actual design of each monster and give em' more contrast so they can pop out from the over-world assets. Thanks all for the suggestions. Elemental attributes is indeed what I had planned, giving them advantages and disadvantages depending on location and their elemental opposites. Also the ability to use items such as healing potion, sleeping potion, strength potion ect during a battle should make the game interesting and more strategic.
[Image: iaza19687466429900.gif]
Heart
I really like that. Officially my new favorite!
[Image: sweet-capn-cakes-deltarune.gif]
Thanked by: Delicious
Thanks! So, yes with the contrast change?
Heart
Thanked by:


Forum Jump: