Dat awkward moment when you realize that you posted in the wrong thread. ._.
Anyway, took way too much time with this. Probably won't get around to a full set, but we'll see.
tFR:SDtW Non Gors Workshop - NEWS! (05/31)
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Dat awkward moment when you realize that you posted in the wrong thread. ._. Anyway, took way too much time with this. Probably won't get around to a full set, but we'll see. Thanked by: Zadaben, Gors, Gwen, [robo9], Crappy Blue Luigi, Shade, megaMasquerain, Garamonde, Proton
02-26-2012, 12:30 AM
Better or worse?
02-26-2012, 12:32 AM
(02-25-2012, 11:37 PM)ShadeDBZ Wrote: Alright, completely different character, hope you like this one. still not as good than others' attempts. Too straight, absolutely no joints on the limbs whatsoever, lack of neck because of how low the head is placed on the body, etc stop using line tool for a second, and please go study more anatomy.
02-26-2012, 12:43 AM
Okay, thanks Gors.
I'll post further attempts in my spriting thread.
02-26-2012, 12:44 AM
I felt a lack of canadian-ness. derp derp Need advice on how to tackle the jacket pattern, and advice on what he should actually do :V (I would rather it be a simple assist move) Thanked by: Crappy Blue Luigi, Gwen, Shade, Zadaben, Kitsu, megaMasquerain, Previous, Phantom Killah, recme, Garamonde, Gors, Iceman404
02-26-2012, 12:55 AM
Thanked by: Crappy Blue Luigi, megaMasquerain, Garamonde
02-26-2012, 01:00 AM
Gors, the strawberry form doesnt fit in the box, do I have to make his legs shorter?
02-26-2012, 02:10 AM
Lazy Idle attempt #1 Thanked by: Crappy Blue Luigi, Garamonde
02-26-2012, 02:27 AM
(02-25-2012, 09:57 PM)Gors Wrote: it might animate ok, but that's too casual walk for a fighting game. Also pay attention to how the limbs bend, and inclination of the feet when it takes a step. Yep, I see that. I was kind of going for a character who was sort of... bored at the whole thing, and wasn't really paying attention, hence the slightly more casual walk (actually based on Yuri Lowell's in-battle walk in Tales of Vesperia). However, it's your game, and if you want me to change it, then I'm all too happy to do so. I realise that, but I also know how I can get a reasonably human walk animation without more than four frames, so I had no real need to go over the limit. If, in the new walk animation, that becomes necessary, then I will. Thanks for the comments. I won't be able to fix this just yet, but I may be able to have a stab at it later today.
02-26-2012, 02:34 AM
Hair moves a bit too fast I think but I'm getting closer.
02-26-2012, 03:39 AM
Yeah I'm having trouble getting that style down path. Maybe I have too many lines or something? I'd some advice.
02-26-2012, 05:04 AM
Beginning to get the hang of idle animations. Thanked by: Gwen, BobbyLala, megaMasquerain, Garamonde, Crappy Blue Luigi, Zadaben, Sengir, Kitsu, Solink, recme
02-26-2012, 05:08 AM
(This post was last modified: 02-26-2012, 06:08 AM by NICKtendo DS.)
Idle Bounce Attack Cutest assist ever? I don't have a ref, but Neko comes close, and he's one of my favorite own characters. Thanked by: Gwen, megaMasquerain, Gors, Yo-Yo Boy, Garamonde, Zadaben, Kitsu, ~DrakoRero~, Solink
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