02-27-2012, 01:47 PM
(This post was last modified: 02-27-2012, 02:17 PM by Gwen.)
So quick question, should I ditch the frame where the gun bucks up entirely? Or if the shoulders push back a bit more would it still be fine?
I'm looking up videos and I can't really seem to figure anything out, since my gun fires energy and not actual bullets, so I'm not sure how the charged energy projectile shot should recoil with his body.
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Fixed up some stuff and added some more stuff and stuff and stuff
stuff
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So, once I got back from my great grandma's funeral, and my recent addiction to Cave Story Wii, I see this thread, and say, "Hey, why not make try my hand at this, and get myself in a game!". So I do that, and here it is:
(In case you're wondering, that gun is the Machine Gun from Cave Story...)
So, please give me crit.
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02-27-2012, 02:37 PM
(This post was last modified: 02-27-2012, 03:05 PM by NICKtendo DS.)
How is THIS for a Midnight Moe!?
Princess Cat-girl, aww yeah!
Slightly updated sheet
I know, it's a mess, but atleast everything's there on a single static image.
My Game Maker games (Dropbox download links):
Thanked by: Yo-Yo Boy, Gwen, Kitsu, Britt, Garamonde, Shade, recme, Zadaben, Perseus, Crappy Blue Luigi, Gors, Solink
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so since my guy's pretty much got amputated arms, and I guess he should be an artist of sorts...
fffffuck, that kind of leaves me with an obvious answer for Midnight Moe, doesn't it?
also I've got an awesome spritality idea and I'm going to do it in celebration of me being able to animate again, ahahaha
HAVE I BEEN MISLEAD?? THE DREAM ISN'T DEAD???
Woppet, Previous (the previous sig [hurr]), Strasteo (current avatar), TomGuycott, Gors 1, 2, 3, 4; Crappy Blue Luigi, SmithyGCN, Demonlemon 1 and 2, Chris2Balls, Phantom K, Kosheh, Sengir 1, 2
There are still other people I need to acknowledge for their love but I'm not done digging their love up, STAY TUNED FOR MORE
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Neko's Spritality: Super Neko Kart Bury Your Foe in Tarmac Enemy Run-over!
Final Sheet:
My Game Maker games (Dropbox download links):
Thanked by: Zadaben, Garamonde, Gwen, redblueyellow, BobbyLala, Perseus, Yo-Yo Boy, Gors, Crappy Blue Luigi, Rosencrantz, Solink, recme
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Oh hey, new ref
Based on cartoons, really. I'd of preferred him to be black and white like the one on the right ('cause he's mostly based on old cartoons, way he walks, attacks etc.) but Koopaul already took that spot and I'm not sure if there can be two similar characters... but I'll use the grey one if I'm allowed to
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One can be an alternate colour.
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02-27-2012, 04:46 PM
(This post was last modified: 02-27-2012, 04:53 PM by NICKtendo DS.)
Somehow the white wasn't white in the sheet. That's fixed and I've added a recolor that doesn't screw up parts of poses, statusses, with the exception of Strawberry, in which case the innertube colors can be ignored, since it isn't visible.
I wanted a blue recolor as a reference to another character, but that did screw up some frames. Ah well...
@ Perseus:
I prefer the colored one. The character's design doesn't strike me as 'black-and-white cartoon'. He looks more like a 80's/90s cartoon character.
The black-and-white does fit Koopaul because it complements his old age. IMO I'd prefer the black-and-white to be Koopaul exclusive. It wouldn't be as special if more characters adopted that idea.
My Game Maker games (Dropbox download links):
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Updated!
There is something slightly surreal about drawing what is essentially yourself in a maid outfit...
Damn, aren't I slow!
I'll see what I could do.
Take this as you will, but over the years, I've thought of a female me. It definitely is surreal.
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(02-27-2012, 05:03 PM)recolorme Wrote:
Damn, aren't I slow!
I'll see what I could do.
Might want to think about either thickening or removing the shadow on his shirt, it doesn't really make sense at the moment.
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Okay this looks even worse, how do I get him to look like he is beconing his foe with a fist ready to punch?
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