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tFR:SDtW Non Gors Workshop - NEWS! (05/31)
(03-21-2012, 04:22 PM)Sir Zadaben Wrote: [Image: 51b3b.gif]

This one?

[Image: Little_lamp_in_dark_room.jpg]


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Oh, alright. I thought you were talking about mine since it was int the quoted post, haha.
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And Gaia here's pretty much close to playable.
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Keep going, Gaia, you're almost done!! Big Grin

[Image: cnHAI.gif]
I hope you get the pun.
[Image: x1aIZ2e.gif]
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
[Image: shrine.gif]






[Image: 5mUbg.gif]

Boing.
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Your hair...what witchcraft do you use to keep it stay in place! Tongue
The animation seems a tad bit slow, but fluid. I'd just try to speed it up.
[Image: b6Bqjzn.gif]
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Gel. Lots and lots of gel.

And glue.

Also, it was just an example. It has a lot of frame delays, so in game it could easily be played a lot faster.

EDIT: Fixed a couple of things and sped up the animation:

[Image: oJ7JK.gif]
Thanked by: Zadaben
The hair's better.


[Image: NUJFY.gif]
Almost finished this.
[Image: x1aIZ2e.gif]
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
[Image: shrine.gif]






(03-22-2012, 04:06 PM)Chris2Balls [:B] Wrote: The hair's better.

I didn't change the hair at all, but one frame had the head two pixels further forward than the others (not sure how that happened), which caused it to look weird.
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Added the in-progress Jojo mug, so that means all that's left are the rest of the specials and midnight moe.
Thanked by: Shade, Garamonde
I'm not sure your jojomug is occupying enough space in the portrait slot.
Thanked by: Garamonde
[Image: qoauj8.jpg]
My attacks seems to be very short range, the down punch (gun) aside.

Also, although it's obvious, I made the boxes for frames that are repeated blue.
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to make the range longer, place the character more to the side of the box. The box only limits the sprite space, not the animations.
Spriter Gors】【Bandcamp】【Twitter】【YouTube】【Tumblr】【Portifolio
If you like my C+C, please rate me up. It helps me know I'm helping!
[Image: deT1vCJ.png]
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i'd like to see both gaia and jawsun's sheets animated. ijust for the sake of seeing how each of these animations connects between each other(remember they are not an isolated event, they're all suposed to start from the basic idle stance.)
(03-23-2012, 07:36 AM)Gors Wrote: to make the range longer, place the character more to the side of the box. The box only limits the sprite space, not the animations.
Wait, does the sprite have to be in a consistent location within the box, or can it change to fit the animation? I have it centered right now becuase I wasn't sure if it had to be or not. I was afraid that if I didn't center it, the animation in game would be jittery.
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