04-07-2012, 11:50 AM
Well, your name can really only be shortened as either "Sir" or "Sir Z", and he just chose Sir. Don't think anything about it.
tFR:SDtW Non Gors Workshop - NEWS! (05/31)
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04-07-2012, 11:50 AM
Well, your name can really only be shortened as either "Sir" or "Sir Z", and he just chose Sir. Don't think anything about it.
Thanked by: Zadaben
Finished the right arm for his idle, his left arm should be easy. Chaoxys: I am responding to your post here, because I dont want a discussion about my progress invading a thread dedicated to Gor's progress. I am capable of working on Ingrid and myself at the same time, which I would do by juggling between the two of them i.e., work on my idle, then her walk, then my walk, then her crouch, then my crouch, etc., etc I am able to finish my idle as well, it is just taking me longer than I had anticipated, due to his arms not doing things that I can do in a mirror, which I fixed by giving him more of an "elbow". Also I havnt had a lot of time lately, I was making progress largely due to spring break, which is over now, but I am having a short burst of progress during my four-day weekend that I am in the moiddle of now.
04-07-2012, 07:10 PM
The problem is though that Gors is already working on Ingrid, so you should leave that be and just focus on your own character, who has an extremely ambitious moveset.
04-07-2012, 07:13 PM
Is gors planning on making all of Ingrid?
I would like to help with her if that is OK with you, Gors. I really like the character. Also, before I eat.
04-07-2012, 08:47 PM
I don't quite get what the Punch >/< stands for, i remember gors mentioning it was meant to be a punch that would launch the oponent upwards Thanked by: Crappy Blue Luigi, redblueyellow, redblueyellow, redblueyellow, Gors, Gwen, recme, Zadaben, Mutsukki, Rosencrantz, Phantom Killah, Ploaj, Chris2Balls [:B], Shade, Garamonde, Sol, McMaxxis, StarSock64
04-07-2012, 08:59 PM
I'll be updating the OP for definitions, hang on a sec c:
Thanked by: Crappy Blue Luigi, Ploaj, Chris2Balls [:B], Garamonde
04-08-2012, 07:23 AM
(This post was last modified: 04-08-2012, 10:31 AM by Chris2Balls [:B].)
Can't wait to see your character done, Metaru!
I was thinking of a level in the streets representing the TSR main page or something, with a wall with a Gors graffiti on it and some brazilian funk playing in the background. There could be some members in the background too, like this for instance: http://spriters-resource.com/snes/sfalphaII/stage4.png Anyway... I'm fixing the cat house level for size and colour, will update soon. Edit: WIP
04-08-2012, 11:12 AM
I automatically knew from the start that Punch >/< stood for Punch Forward/Backward respectively.
I must be too addicted to the internet. Thanked by: recme
04-08-2012, 11:14 AM
04-08-2012, 11:29 AM
I knew they were arrows, but what I didn't know (and I'm still not too sure about) is how they functions. I assumed that they are simply more powerful punches.
Thanked by: recme
I believe > is normal+stronger, and < is weaker but can inflict status affects.
Im not sure though. Also I have to go visit my grandma's house today because of easster, so I probobly wont get anything done today )(posting while my family gets dresseed and such, about a minute left before leaveing.)
04-08-2012, 02:38 PM
since people are usually confused about what back/forward punch is, here are some visual examples:
BACK PUNCH: more evasive move which sends opponent flying, making him vulnerable to more attacks. OBS: THIS MEANS YOU'LL NOW HAVE ANOTHER NEW SPRITE TO DO, 'FACEPLANT'. Example of vulnerability exploitation: FORWARD PUNCH: powerful blow that sends opponents away. EXTRA: Some of Gilbert's moves. Some moves can be executed in air! Hope this helps. Thanked by: redblueyellow, Shade, Gaia, Chris2Balls [:B], Gwen, Iceman404, Garamonde, recme, Zadaben, Crappy Blue Luigi, Rosencrantz
04-08-2012, 03:23 PM
Now that is much better explained than other attempts were. It should've been noticed most of us participating aren't fighting game junkies..
04-08-2012, 03:40 PM
I am not, too :B
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