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tFR:SDtW Non Gors Workshop - NEWS! (05/31)
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2 animations down, 75843752091 more to go...
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Okay, I know when to admit defeat, I give up. Well, I don't give up, but I need help because I have no clue what I'm even aiming for.
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Tomorrow (well it's past midnight for me so today... Sunday) is my last day off of work for a few days so I really want to finish everything up, and all thats left on the list is... Portrait W and Portraid L. I'm guessing thats win and lose mugshots? Idk, I'm going by whats on the list.
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Ummmm....... That mugshot looks like it could use a few tweaks. mainly around the the jaw area.
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that looks awful. though i rememebr sugesting that you should either use the Stands in JOJO's bizarre as a reference, or just simplify your character desing as one of the characters. the stands particulary are quite surreal, wich garnt you a lot of freedom as to how they should look.

i mean, the whole thing is a joke, so you should keep the mugshot as one(i can tell you is hard as chris's balls, but if you can do it, you'd feel completely accomplished)

forgot i was going to post this.
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Kick >
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Win/intro Mugshot
Okay now I seriously do give up (Well not really). I keep trying and it keeps looking like crap. I'll probably tryagain later but right now I'm a bit annoyed with this.

Idk, is there a character in the series that I would do well to base my sprite off of? I know nothing about the series so I'm really at a loss here.
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Like Meta said, the Stands are a good reference. Your character kinda does look like "Gold Experience" (I think I've showed this same reference here to somebody?), because he's the more robo-like.

Yeah I'm going to need some help.
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The issue is that I keep trying to draw it out like how my character usually looks, which is obviously not in the style of how it's meant to looks.
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try copying the reference exactly, and then editing it from there into your guy.
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Back run/reverse
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WIP/Conceptual phase of his fish gun with bait ammo. Acts as a -> Punch move.
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I can't wait to see Baegal's jumping animations.
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YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
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Thanked by: Baegal, Previous
(05-06-2012, 03:36 PM)Chris2Balls [:B] Wrote: I can't wait to see Baegal's jumping animations.
I was actually going to work on that next! I don't have too much for them, but I'll try to make them somewhat goofy.
Do we need an animation for the recoil after the jump and into the idle?
Like, the 4 (or however many) jumping/landing frames, and one more for transition?

Also, can the duck animation be one frame? or does it need a transition? I'm new to this :V
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Is this slightly closer? I know it isn't finished, I just want to know if the design fits. I also plan on redoing the blue headplate part.

EDIT- Crap. I forgot to remove the mustache. Oh well, imagine that but without the mustache... or with it, idc.
Thanked by: Garamonde, Previous
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you can use this if you want Cute
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YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
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Thank you for your help. I was actually going to try and work with my most recent one, but looking at it now, it takes up way too much space, so I'll go with your version.
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