05-21-2012, 10:57 PM
what should be the "theme"? because if its "movie serial killers" there is plenty to choose from, and plenty ways to execute them.
tFR:SDtW Non Gors Workshop - NEWS! (05/31)
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05-21-2012, 10:57 PM
what should be the "theme"? because if its "movie serial killers" there is plenty to choose from, and plenty ways to execute them.
Just a test, should I add more shades, or just keep it as it is? I do have 2 already, kind of hard to tell given that they are close in palette
For those confused, it's the Rune Sowulu/Sigel (Sun) My intended support would be a Mage using runes to affect the user of the one who used the support (Health Regeneration, increased defense/attack, etc.) Maybe it was a stupid idea, but worth a shot anyway... Thanked by: Garamonde
05-22-2012, 12:27 AM
i only see the diagonals aprearing out of nowhere, out of context.
05-22-2012, 01:44 AM
OK, I am SUPER sorry for not doing anything for my striker in a good goddamn while. However, I have now given Gene his entrance/exit animation (I'm too lazy to give him separate animations)!
Here's entrance, stance, whipping, and exit (keep in mind, this IS a rough animation, so I can very much change things around). This is just to give a general idea of how his striker attack will work. Now, all I should have to do is separate the whip frames from Gene and put this all on a sheet.
05-22-2012, 02:30 AM
Thanked by: Previous, Crappy Blue Luigi, Garamonde, Rosencrantz
05-22-2012, 06:17 AM
(05-21-2012, 10:23 PM)HandToeKnee Wrote: Freddy - Jason Combo Isn't Jason's head too small compared to the Freddy one? Also, maybe you can place a transitional frame between them and make Jason's attack more powerful (more charge frames perhaps?) @Angelglory - sorry but that looks out of style to me I don't know why.. So does BullockDS's.. But I love that hurt frame lol Thanked by: HandToeKnee
For one of his specials, Baegal burns with desire, passionately scorching the enemy~ I'll be jumping around to random attacks, as that's the only way to keep me motivated. A couple notes: -The special lasts up to 3 seconds. Afterwards, as punishment for the attack being kept out too long, the move stops and the player becomes burned (switches to the burned sprite, which I'm assuming is just an attack cancelling "hit" sprite, not a status condition). -The move doesn't send the opponent flying, but keeps them trapped while dealing damage (think Fire Flower in SSBB), which is why the max time is 3 seconds. -I will make a transition between idle and the move at a later time. Also, how do the specials work? Will it be a result of a combo, or is it a specific button only useable with an energy gage? I'm a n00b when it comes to fighting games :U Sheet: Thanked by: Garamonde, Tellis, Gaia, Sengir, HandToeKnee, Crappy Blue Luigi, Mutsukki, Shade, Rosencrantz, Lexou Duck, redblueyellow, Zadaben
05-23-2012, 08:02 PM
Super Saiyan Baegal has joined the game!
Thanked by: Baegal, Crappy Blue Luigi, Gaia
05-23-2012, 09:33 PM
05-23-2012, 10:06 PM
i though i was the best one
Thanked by: Crappy Blue Luigi, Mutsukki, HandToeKnee, Rosencrantz, Previous, Garamonde, recme, Lexou Duck, Shade, Gaia, Zadaben
05-23-2012, 10:54 PM
it's ok, Met, we're all going to main both you and Baegal if we get a tag-team mode
also Phantom K if we get a MvC three-way tag going. Thanked by: Crappy Blue Luigi, Garamonde, Baegal, Gaia, Zadaben
05-24-2012, 08:43 AM
What about me?
I know I'm not finished, but...
05-24-2012, 12:29 PM
Updated with hurt, frozen, burnt, and strawberry
EDIT: Added transition. It just reverses to go back to idle when cancelled. Updated sheet: Thanked by: Shade, Lexou Duck, Crappy Blue Luigi, Garamonde, Chaoxys, Gaia, redblueyellow, Chris2Balls [:B], HandToeKnee, Zadaben, Rosencrantz, BynineB
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