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The Official Super Smash Bros. Brawl Project (Now at Phase 2!)
Hey, Peardian. I apologize for my behaviour and I need to ask you what you expect from me now.
Thanked by: Garamonde
(03-11-2012, 10:56 PM)Peardian Wrote: It seems that josh98's rips somehow have the issue taken care of, but Perseus's don't, even though they seem to have been exported the same way. How do you two go about ripping fighters? Do you both use brresviewer -> PSK -> Noesis -> DAE?

That's the method I use. Does that mean I have to redo all my submissions with that problem?

BTW here's the link for Tabuu
http://www.mediafire.com/?awg1159fro3lqze

@josh98:I tried that method but it didn't seem to make a difference. What programme do use to view the model to check it hasn't got any errors?
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Well, Honestly, I don't have a Program that Properly Import's DAE's. (Get me one?) But I use the Same method for OBJ's, So I assume the DAE is working :/ Anyone know of a Good program to import DAE's? I use Fragmotion, But it's not the best.
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3DS Max?
(03-12-2012, 12:24 PM)josh98 Wrote: Well, Honestly, I don't have a Program that Properly Import's DAE's. (Get me one?) But I use the Same method for OBJ's, So I assume the DAE is working :/ Anyone know of a Good program to import DAE's? I use Fragmotion, But it's not the best.

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Too much money and the Demo is too hard too download and is too many Megabytes.
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There is always 3DS Max Student Version 2010 which I have, for a good free one, but I don't actually use it. :U I use Cinema 4D personally.

EDIT NVM saw josh's post. Maybe Milkshape or Blender? IDK.
[Image: sweet-capn-cakes-deltarune.gif]
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I have blender, But I don't know how to render in it. and I Claim Diddy kong Original and Donkey Kong Original Trophies.
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Yeah, I could never figure out Blender either. Way too complicated for me. >_>
[Image: sweet-capn-cakes-deltarune.gif]
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(03-12-2012, 09:32 AM)Mighty Jetters Wrote: @RTB: You know... I feel the need to bring this up, but Peardian always says that the .DAEs don't come out right when using BrawlBox (hence why he says "do not use BrawBox" in the first post), yet yours are always perfect... how do you always get it to work for you?
I'm not exactly sure why, but 3DS Max 2009 is the only version of 3DS Max that I have that imports BrawlBox's DAE files properly. 7 can't import them at all, 2012 is a piece of crap and can't even import the DAE files that the program itself exports, and 2010 botches up the DAE files when you import them. Nerd

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to render the current view in blender, click on the picture icon in the header taskbar.
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That may be the problem then. Peardian (as well as myself) uses C4D, so that may be why he can't open BrawlBox's .DAEs correctly.
[Image: sweet-capn-cakes-deltarune.gif]
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Can someone Recommend where to get Cinema 4D?
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*cough* buy or some other places http://bit.ly/yMFdcY
(03-12-2012, 03:31 PM)josh98. Wrote: Can someone Recommend where to get Cinema 4D?

Thanked by: Garamonde
I mainly said don't use BrawlBox because the DAEs it exports aren't very compatible with things. However, if you can use another program to open it and then re-export it as a proper DAE, then that's perfectly fine.

@josh98: MD5, eh? I never considered that. I didn't realize Noesis could also read those, either.

@thegameexplorer: Apology accepted. I just need you to go back through your first batch of trophy submissions, meaning all of the ones I put up on the site, and make sure they have all of their textures. For the ones that do in fact have all of their textures, such as Dr. Eggman, you don't have to make any changes and simply let me know it is proper. The trophy models themselves are fine, so you don't have to re-export them. Once I've confirmed all of the submissions to be fine, you'll be free to claim more trophies, 10 at a time like normal.

@Perseus: Thanks! Uploaded!
Thanked by: Perseus, Garamonde
I updated all of my models, tell me if any are missing:

Floow: http://www.mediafire.com/download.php?y36vwbetk1y0wla
Towtow: http://www.mediafire.com/download.php?4l8bp988gmb4ljz
Bombed: http://www.mediafire.com/download.php?q8w5hcpncyacl9v
Pokeball: http://www.mediafire.com/download.php?161d7p7r44zbhb7
Stock Ball: http://www.mediafire.com/download.php?s5223udx12sxbxi
Trophy Stand: http://www.mediafire.com/download.php?nt5ovcu0qv7p1q5
Glire: http://www.mediafire.com/download.php?etwe7md03c7nlxm
Glice: http://www.mediafire.com/download.php?cyv05k7biax4faj
Glunder: http://www.mediafire.com/download.php?tvjkd10jhosa69w
Greap: http://www.mediafire.com/download.php?vj6b4av1rcdshcr
Blade Knight: http://www.mediafire.com/download.php?w4hn98dw74e7efb
Dynablade: http://www.mediafire.com/download.php?a8wb935srkjcc6k
Beam Kirby: http://www.mediafire.com/download.php?rbczhe168c1sa8u
Bugzzy: http://www.mediafire.com/download.php?w2t3dlkzawzgyvw
Jill & Drill Dozer: http://www.mediafire.com/download.php?tj1dc907kp8a6l1
Ancient Minister: http://www.mediafire.com/?ivcmrkjok7fiqhv
Space Pirate: http://www.mediafire.com/download.php?vg5dfzvco57o56d
Kyle Hyde: http://www.mediafire.com/download.php?acafmexee8urpql
Goombella: http://www.mediafire.com/download.php?btwh6wqj2y9676c
Lakitu & Spinies: http://www.mediafire.com/download.php?4svruqdrbfdagdd
ROB 64: http://www.mediafire.com/download.php?rf539iu3tqk84h0
Pirate Ship: http://www.mediafire.com/download.php?aqt6bqmsew9jnf2
Striker Mario: http://www.mediafire.com/download.php?2nw6sawbzsqmw8w
Petey Piranha: http://www.mediafire.com/download.php?l881o3rhzr3s52t
Roader: http://www.mediafire.com/download.php?r5sdfzffxyur2hy
Stickers: http://www.mediafire.com/download.php?bl66kzv2srlp3lx
CDs: http://www.mediafire.com/download.php?o68rdso7s7x2j5y
Wollywog: http://www.mediafire.com/download.php?smvoe34d0b5ode2
Key: http://www.mediafire.com/download.php?7gstdph326opved
Bucculus: http://www.mediafire.com/download.php?jz4qvw37exvsvzi
Poppant: http://www.mediafire.com/download.php?tlnlvvqomyewoti

@Mighty Jetters: I included Beam Kirby this time Big Grin!

I now claim the next 10 models on the Legend of Zelda list.
<(Embarassed<) _____ <(Embarassed)> _____ (>'-')>
doo do dooo dee dooo doo dee de dodoo

Kirby Dance!Wink
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