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The Official Super Smash Bros. Brawl Project (Now at Phase 2!)
(03-22-2012, 02:44 AM)Peardian Wrote: @John2k4: It's been nearly 3 weeks. Are you still interested in ripping Yoshi? Tongue

Yep. Spent a good chunk of the morning flipping UVs on MP9 stuff; will do the other two I claimed right now. Smile

Yoshi:
http://www.mediafire.com/?g6t8gqfwh5qv44d


Working on Ivysaur now.
**Though mostly inactive on the forums, you can shoot me a PM and I'll try to respond as soon as I can. PM notices get emailed to me!

You can also catch me on Discord: John2k4#5788
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@Ton: True, but I think the icons look better with the model in it.
[Image: 27348983yu7.png]
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Those are the models, aren't they? And much nice resolutions.
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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@John24k: Very nicely done on Yoshi. Though, looking at it now, seems the Egg needs some UV adjustment. Think you'd be able to fix it? It just needs to be offset vertically +100%. If not, that may be another model we need help with. As for Ivysaur, it has UV Issues, as mentioned before. Duplicates of his eye mesh need to be made, one for each alternate UV map it uses.


For the Assist Trophy character models, I may just end up reusing the trophy model images, or rendering them myself.
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Hey guys! Just checking in from my Wii at home. Everyone's doing awesome, keep it up! Also, I agree that we could just re-use the trophy renders. No harm there, I guess! Tongue
[Image: sweet-capn-cakes-deltarune.gif]
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I would die to see the stages as next project Smile
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@JorisCeoen: We won't be getting to stages for quite a while, so your best bet is to grab the textures yourself. As for model issue, it seems you need to find a way to hide specific meshes in a model.

@Random Talking Bush: Since it seems we've hit a bit of a slowdown, do you think you could write a tutorial on the process you'd use for dealing with models that have multiple UVs? I'd write it myself, as I know the theory, but I don't know which specific programs would be needed or how to use them. With the tutorial written, we won't have to rely solely on you to rip half the roster. Tongue

@John2k4: I went and uploaded Yoshi, as the UV issue is very minor. If you find a way to fix it, I can update the submission.
Thanked by: Garamonde
Alright.

Will see about Ivysaur tonight if I'm home.
**Though mostly inactive on the forums, you can shoot me a PM and I'll try to respond as soon as I can. PM notices get emailed to me!

You can also catch me on Discord: John2k4#5788
Thanked by: Garamonde
Hey, Peardian, I would like to Update my Sonic Rip. I just found out that he is not on the Grid right, and I found a way to make it right, so could you take Sonic Down until I have him Updated? Thanks ^-^

EDIT: OK. I got him Re-Ripped Accurately. I will post him Later
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(03-25-2012, 06:02 PM)Peardian Wrote: @Random Talking Bush: Since it seems we've hit a bit of a slowdown, do you think you could write a tutorial on the process you'd use for dealing with models that have multiple UVs? I'd write it myself, as I know the theory, but I don't know which specific programs would be needed or how to use them. With the tutorial written, we won't have to rely solely on you to rip half the roster. Tongue

Yes please do this. Big Grin
[Image: sweet-capn-cakes-deltarune.gif]
Thanked by: Perseus
I finished Mr. Game & Watch! That was certainly interesting. As such, the only characters remaining that don't have UV issues are Kirby and Jigglypuff, which are both already claimed.

@josh98: I don't take down models like that, but I'll certainly update it when you re-upload it.
Thanked by: Perseus, Roxas358, Garamonde
@ Peardian, OK. I will have it up later. Smile

EDIT: OK. I finished my new Sonic. It is much better than my last one. and this one includes SMD files too.
Oh, and the Super Sonic Trophy on the Main site is Faulty. His Shine effect is in the same group as the Shoe, and stuff like that, so it is Impossible to Texture accurately.and the MTL is faulty too. His eye's and stuff are the wrong texture.

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(03-25-2012, 06:02 PM)Peardian Wrote: @Random Talking Bush: Since it seems we've hit a bit of a slowdown, do you think you could write a tutorial on the process you'd use for dealing with models that have multiple UVs? I'd write it myself, as I know the theory, but I don't know which specific programs would be needed or how to use them. With the tutorial written, we won't have to rely solely on you to rip half the roster. Tongue

(EDIT: Oh, and thanks for putting it in a spoiler tag. I didn't think about doing so. Tongue)

No problem. Wink
Is there a way to do it without 3DS max 2009? (or will you give me a download to it?)
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@TGE: No, but why not include one? It's only a benefit to the people using our submissions. That's why I do.

@RTB: Yaaaaaay--*reads 3DS Max 2009, realizes I have 2010 because Apoc told me to get that one before*--HNNNNNNGH (but still yay).
This wouldn't even be a big deal if it wasn't that 3DS Max was such a pain to get on that website... you have to register and do different shizazz.
Urgh, guess I'll wait a while to finish Jiggly because I just plain have too much I need to do...
[Image: sweet-capn-cakes-deltarune.gif]
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