03-20-2012, 07:02 PM
(This post was last modified: 03-20-2012, 07:04 PM by senjen.)
I hope this time its Worthy Since i didn't touch anything with any of the Pokkle models except just applying the textures ^^
What Rips am i doing next not sure?
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That's much better, yes. At first I thought something was still wrong with his shoes, but watching a video showed me that's how his shoes are supposed to look.
As for the Parole outfit model, the UVs seem fine, but there is still definitely some skewing. A good part of the model to reference is the ball chained to his leg. It's easy to tell if it's skewed, because the polygons are so organized and symmetrical, making any skewing stand out. Also, note that skewing happens to the entire scene, so it's best to try and tackle it while the all of the scene's geometry is still present. It may not be obvious if a character is skewed, but it will be very apparent if the door or vending machine next to him is out of whack.
Also, could you make a new Game icon? The one you have is nice, but it's redundant to have the game logo shown when the name is right above it.
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I didn't look at the one Roxas358 posted, I looked at the one you posted after seeing what Roxas did.
As for the icon, the image is better, yes, but you accidentally covered up the dark gray border that goes around the image.
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Pokkle On Parole seems good, but Mappo has very noticeable skewing. You can't see it from the front, but it's obvious if you look at it from the top.
03-21-2012, 02:10 PM
(This post was last modified: 03-21-2012, 02:16 PM by senjen.)
hi i'm just wondering which axis is Mappo skewing on? The X, Y, or Z Axis?
What Rips am i doing next not sure?
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It's along the axis that the character is facing. Depending on the program you use, this is either Y or Z.
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You fixed some of the skewing, yes, but now there's a bigger problem: he's squished! Just compare him with your previous attempt.
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You fixed the tiny bit of skewing that was left, but he's still very squished.