03-27-2012, 11:56 AM
(03-27-2012, 11:31 AM)Chris2Balls [:B] Wrote: I suggest you work on a darker background, preferably a desaturated colour: this way you can create contrast more easily. Your eye will calibrate the colours accordingly, as seen in your sprites on white backgrounds (low contrast but high value colours because of white).
The duck's bill looks unusually low and thin. I thought it was a yellow kiwi at first, that's how misleading it is.
Anyway, looking forward to more original sprites!
Right i wil try to change this. Thanks for the feedback.
(03-27-2012, 11:40 AM)Gors Wrote: there is no problem in having a duck as your ref, but it's kind of ..annoying to have it as an edit of my sprite. Try changing its design to be more unique, also make it look more like a duck. You can stylize animals, yes, but keep its key features or else no one will know which animal it's supposed to be.
for example, a duck has a wide bill, not a long, thin rectangle. There are other key features to be looked, but that's your job from now on.
Right, some research is a head of me. Sorry if i annoyed you with the edit, i apoliges for it. I didn't know how to tranfer the design than i drew to sprites, and saw the character as a good base to get the basic shape and idea out. I'll try and make him look more of my own.
+ The blonde guy with the bolts is supposed to be my main ref, so i must adjust some stuff to make him more of my main character.
It may take i while for all this stuff to happen, since i've got exams, but hopefully next time i upload some sprites i'll have something decent, respectable and original.