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JoeButler's Sprites
#16
(03-27-2012, 11:31 AM)Chris2Balls [:B] Wrote: I suggest you work on a darker background, preferably a desaturated colour: this way you can create contrast more easily. Your eye will calibrate the colours accordingly, as seen in your sprites on white backgrounds (low contrast but high value colours because of white).
The duck's bill looks unusually low and thin. I thought it was a yellow kiwi at first, that's how misleading it is.
Anyway, looking forward to more original sprites! Smile

Right i wil try to change this. Thanks for the feedback.
(03-27-2012, 11:40 AM)Gors Wrote: there is no problem in having a duck as your ref, but it's kind of ..annoying to have it as an edit of my sprite. Try changing its design to be more unique, also make it look more like a duck. You can stylize animals, yes, but keep its key features or else no one will know which animal it's supposed to be.

for example, a duck has a wide bill, not a long, thin rectangle. There are other key features to be looked, but that's your job from now on.

Right, some research is a head of me. Sorry if i annoyed you with the edit, i apoliges for it. I didn't know how to tranfer the design than i drew to sprites, and saw the character as a good base to get the basic shape and idea out. I'll try and make him look more of my own.
+ The blonde guy with the bolts is supposed to be my main ref, so i must adjust some stuff to make him more of my main character.
It may take i while for all this stuff to happen, since i've got exams, but hopefully next time i upload some sprites i'll have something decent, respectable and original.
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#17
[Image: Idle1p.png]
Proper, from scratch version of my ref in Spriters resource form.
He needs a lot of work done on his legs and his left (our right) hand.
C+C is desperately needed.
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#18
Looks pretty good, but his body looks a tad blocky, add more of a figure to it and it'll look fantastic. Not sure what he has on his face can't really tell xD.
The legs are actually okay it's just the shading done to it is too simple. As well as the cape but otherwise great job man.
[Image: Siglookingassnigga.png]
"Only by experiencing victory and defeat ,have run away and shed tears, can you truly grow up to be a man."
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#19
Shading has to be fairly simplistic to keep in the style of tFR. Got a restyricted pallete as you can see.
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#20
Ah, well then the legs look fine to me really.
[Image: Siglookingassnigga.png]
"Only by experiencing victory and defeat ,have run away and shed tears, can you truly grow up to be a man."
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#21
Now looking back at them, I think their too long and fat.
Going to shave a couple pixels off the legs (i think, unless theirs any objections?) and shorten his left (our right) leg a bit OR/AND give a sense of his leg stretching towards us, with a small adjustment to his right leg.
He needs a lot of work.

Anyway, Jayden, you do know you can use Spaces instead of '_' in this forum?
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#22
He has no form. His body is just blocks piled on top of each other. It looks more like someone painted a half-finished game of Jenga than a human.

Now, the best way to fix this is to consider the shape of the human body. No part of the body really consists of a box. The body is made entirely of circles and ovals. The head? One circle. The body? Two ovals (one for the chest, one for the hips). Arms and legs are ovals, too.

The shading on the body is also bad. Loose all the shading on his chest, and see how it looks.
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#23
Right working on that, I'll go back to my base and correct it to those, and try to redraw him basically.
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