Posts: 51
Threads: 3
Joined: Mar 2013
The person arms seem to feel a little... not short, it looks like they are raised in a forklift-y pose, probably because of how the hands are visible. I'd recommend just keeping those 'bottom 5' skin tone pixels and having the sleeves/skin tone meet as a parallel line. Might make it a bit better. The shirt overall looks a little odd. It seems to be a shading issue. Instead of the chest being the most 'pushed out' part of the shirt, it feels like he's slouching with his abdomen out infront of him. It throws off the look of the legs too. I'd maybe raise the pants a pixel or two, and try adjusting the shirt some.
Posts: 51
Threads: 3
Joined: Mar 2013
Yeah, that looks better. Now that I think about it, the shirt is rather high contrast, but otherwise it seems good now. (Except that hair but you said you were going to do something else with that.)
the texture seems all over the place and idk what's supposed to be: a gritty stone? Scales? If it's scales, I think they could be better represented, because scales actually are laid out on the skin following a pattern, see snakes/crocodiles/fish for example. It's not randomly placed in those animals, so I suppose it looks similar in dragons or dinosaurs.
also like good old PatientZero (actually I don't remember if it was him; does anyone remember?) said, check if your logo looks like a penis. Sounds like a funny jokey thing, sure, but no one wants to have your work associated to dicks. In such sense, I think you need to tweak your "L" font a little...