05-05-2012, 07:32 PM
Oh, I see. When I pulled one of the files out, it didn't appear as an image. Welp I'm dumb lol.
Alrighty then, I've uploaded them.
Alrighty then, I've uploaded them.
Sonic Unleashed 360
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05-05-2012, 07:32 PM
Oh, I see. When I pulled one of the files out, it didn't appear as an image. Welp I'm dumb lol.
Alrighty then, I've uploaded them.
05-05-2012, 07:53 PM
You could always convert the textures to TGA with a program such as Noesis, then use whatever image-editing program you have to export the alpha channels as separate images (if they're not for transparency), or merge it by exporting directly to PNG.
Thanked by: Garamonde
05-06-2012, 05:12 AM
What about the channel system they use in Generations. I'm pretty sure it's almost the same except for the normal maps.
(05-05-2012, 07:53 PM)Random Talking Bush Wrote: You could always convert the textures to TGA with a program such as Noesis, then use whatever image-editing program you have to export the alpha channels as separate images (if they're not for transparency), or merge it by exporting directly to PNG.
So many textures have been ripped from this game... Do you think that the Generations maxscript would be able to work on this game to rip models?
05-06-2012, 05:35 AM
05-06-2012, 06:06 AM
That sucks. Great rips though! Are you planning to rip level textures from this game?
05-06-2012, 07:19 AM
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