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DBZ Sprite FX Sheets
#1
So yeah, started this thing on the DBZ sprite FX, and I'll probably continue making them if this is accepted. First time submitting sheet onto TSR, so tell me if I'm doing anything wrong. Lots of credits will go to JUS for the original sprite effect bases, and to ANGI1997 for the Dragon Fist base.

Dragon Fist FX
[Image: th_dragonfistfxtsrbutton.png]

Ki Blast FX

Energy Wave FX

Disc Attacks (Kienzan, Flying Saucer, Homing)

Special Beam Cannon

Spirit Bomb

Energy Balls
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#2
While that is neat looking, the glow effect makes it hard to use against a background.
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#3
(04-19-2012, 07:10 PM)Belial Wrote: While that is neat looking, the glow effect makes it hard to use against a background.

Actually, I don't think so. I've tested it under many circumstances, and the only background that it is really hard to use against is a vibrant and bright BG, and white. I'll give you some examples.

Black: [Image: dragon_fist_fx_animated_by_tehkrazeh1-d4wxg9o.gif] Good, obviously.
Blue Sky: [Image: skyeg.png] Kinda mixes with the BG, not sure if good or bad. Sticks out though.
Gray: [Image: grayeg.png] That's an interesting mix with the BG, and it's clear. I'd say good.
[Image: cameocard.gif]
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#4
This should really go in Spriting & Pixel Art before submitting, just in case it could be improved in any way.
Moved.
[Image: sweet-capn-cakes-deltarune.gif]
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#5
(04-20-2012, 04:46 PM)Mighty Jetters Wrote: This should really go in Spriting & Pixel Art before submitting, just in case it could be improved in any way.
Moved.

Mmk. You left a shadow topic btw.

[Image: cameocard.gif]
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#6
(04-19-2012, 07:10 PM)Belial Wrote: While that is neat looking, the glow effect makes it hard to use against a background.

It's a transparent png, not one with a white background, which means it should be okay.
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#7
This looks choppy, how about more frames?
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#8
(04-21-2012, 09:06 AM)Davy Jones Wrote: This looks choppy, how about more frames?

Elaborate.
[Image: cameocard.gif]
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#9
There is nothing to elaborate, this animation needs to be more fluid. By the way, have you seen the movies where Goku kills Hirudegarn with this technique? The dragon should at least spin a little bit to give the impression that he wraps the enemy.

Ah yeah, and fading out should be added.
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#10
(04-21-2012, 10:07 AM)Davy Jones Wrote: There is nothing to elaborate, this animation needs to be more fluid. By the way, have you seen the movies where Goku kills Hirudegarn with this technique? The dragon should at least spin a little bit to give the impression that he wraps the enemy.

Ah yeah, and fading out should be added.

Well there you go, you just elaborated. Alright then, I'll work on that.
[Image: cameocard.gif]
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#11
(04-20-2012, 05:40 PM)TehKrazeh1 Wrote:
(04-20-2012, 04:46 PM)Mighty Jetters Wrote: This should really go in Spriting & Pixel Art before submitting, just in case it could be improved in any way.
Moved.

Mmk. You left a shadow topic btw.

It's a re-direct. I left it there so you could find it (when you view it you're re-directed to the one that was moved, obviously). It doesn't hurt anything.
[Image: sweet-capn-cakes-deltarune.gif]
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#12
(04-21-2012, 01:26 PM)Mighty Jetters Wrote:
(04-20-2012, 05:40 PM)TehKrazeh1 Wrote:
(04-20-2012, 04:46 PM)Mighty Jetters Wrote: This should really go in Spriting & Pixel Art before submitting, just in case it could be improved in any way.
Moved.

Mmk. You left a shadow topic btw.

It's a re-direct. I left it there so you could find it (when you view it you're re-directed to the one that was moved, obviously). It doesn't hurt anything.

Ah, I see. Alright then, makes sense.
[Image: cameocard.gif]
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#13
im going to point that if this is suposed to be an SFX of this

then you need to work way, WAY more on it to be remotely even close to actually represent what that attack is, rather than a floppy yellow towel thrown at the opponent,
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