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[INDEV] The Legend of Zelda: The Lost Warrior *Made with Project Zelda Engine*
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04-10-2012, 07:28 PM
So wait, I don't get it.
Your basically making another ocarina of time that has a massive "what if" plot twist and changed a few various aspects of it if I read the story right. I'm sorry but how on earth is that at all creative? I know this is a fan game and all but surely you must have a better idea for a story than this.
04-11-2012, 07:50 PM
Are you the same member who started the thread here last time? That person was rather abrasive when it came to constructive criticism.
I'm glad there's more information on the project at this time but there still doesn't seem to be any actual content. Do you have anything at all to show us? Screenshots? Sprites?
04-11-2012, 08:28 PM
(04-11-2012, 08:27 PM)Captain Artebrock Wrote:(04-11-2012, 07:50 PM)Raz Wrote: Are you the same member who started the thread here last time? That person was rather abrasive when it came to constructive criticism. http://www.spriters-resource.com/communi...?tid=19732 Thanked by: Garamonde
04-18-2012, 07:20 AM
Ah ha no. I work with him in Game Master. If you guys can hold on, we are working on the first demo. I'll post my sprites soon. We use sprites found by team member Poecollector and we also have some sprites drawn by Mztery. Meanwhile, tLW is in a partnership with Jon Bon, a spriter from the RMXP Unlimited Forums.
@Captain Artebock: Creating a story that can fit in with an old story is extremely hard work. Ocarina and I had to work on this story for 2 years until it came to what it is now. So, just hold on until the demo release! ~Team Warrior Member - PCManiac Game Master Elite Rank
04-18-2012, 11:03 AM
(04-18-2012, 07:20 AM)PCManiac Wrote: Ah ha no. I work with him in Game Master. If you guys can hold on, we are working on the first demo. I'll post my sprites soon. We use sprites found by team member Poecollector and we also have some sprites drawn by Mztery. Meanwhile, tLW is in a partnership with Jon Bon, a spriter from the RMXP Unlimited Forums. I understand that you want to wait until you have something awesome to show, I do, and I'm more than happy to wait. It's just difficult for us to provide any input on a game that we haven't seen anything about yet. I look forward to seeing something concrete, I assure you. These forums are generally used for giving advice and critique work that's being developed by members of the community, I'm sure you understand that and can understand why we're itching to see some content. In the past people have used this as a board to blatantly advertise projects which they never complete and are unwilling to receive any critique even if it's genuinely meant to help the developer. I know that's not what you're doing but I'm sure you can see our dilema. So yes. Please, anything you can show us would be incredible, even some minor stuff while we wait for the first demo, Thanked by: Garamonde
04-19-2012, 07:13 AM
(04-18-2012, 07:20 AM)PCManiac Wrote: @Captain Artebock: Creating a story that can fit in with an old story is extremely hard work. Ocarina and I had to work on this story for 2 years until it came to what it is now. ummm no. I fail to see how changing one aspect of a story, let alone adding a minor plot twist that hardly changes the story of Ocarina of Time where basically Link never got the Kokori sword, makes it a story that was "extremely hard work" that took "2 years". It's essentially the same story as OoT with a few minor differences which probably only took you two a day or two to work on. If you want to make a story that is at least good. Then don't edit already existing stories. Try to use them as inspiration to make an original story then you can tell me that you worked hard on it. Thanked by: Zadaben
04-19-2012, 10:06 AM
We didn't edit "one little detail". The story bears no resemblance to the Ocarina of Time story except for the beginning. Every single detail was purely created by Team Warrior. The Lost Warrior is a parralel game to Ocarina of Time that explains the Child, Adult, and Decline Timelines in a way Hyrule Historia never did. When we finish the game, we will post the entire story of the Lost Warrior to the public. As of now, we are up to 65 pages of storyline.
By the way, Mad Scrub anyone?
Okay, if you say this story is "completely original" aside from that one detail like you say it is, lets have a look at it then and dissect every part of this plot.
Bear in mind, My statements are in bold and anything that is italicized in them is in fact sarcasm. If I am being harsh, you may have to just suck it up because it seems like you haven't even read a single criticism without thinking about it so now I'm just going to be straight out brutally honest. Quote:Story: Yeah, bullshit this doesn't resemble anything in OoT. The only details that did change were the parts that would have been affected by "what if" part of the plot. And there's a ton of things here that that completely go against the Zelda Universe mythology here. Sorry to burst your bubble, but your claim that "this doesn't resemble any of the story in OoT" is a delusion. A lie that you try to believe is true. I have told you earlier, this isn't a story you and your friend came up with in two years all you did was just pull some "what if" thing into the plot of OoT to make it fresh right out of your ass. Try making an original story and then you can tell me you have in fact worked on it. Thanked by: Zadaben
04-20-2012, 08:36 AM
Fine, if you hate it, you hate it. We are too far in production to change the entire story for one person.
Two new screenshots from the prototype 0.2.5.3! Enjoy.
04-20-2012, 09:09 AM
the inconsistency in pixel resolution is horrid, and that Deku Tree should be much larger considering Link's size. Not to say that boss room feels really empty and bland.
I think that simply applying a filter in LttP sprites isn't a good idea, but I suppose you can't change them due to being too far in production.
04-20-2012, 12:35 PM
You know, as angry and rant-filled artebrock's post was, he's completely right.
The story is generic and barely changed from OoT at all (post something from those 65 pages if we're so wrong) and tbqh it sounds like you're throwing in a bunch of "custom character © me do not steal" type stuff. Edit- In other words, this is the game dev equivalent of a recolor.
04-21-2012, 05:53 AM
Another thing, OoT is very similar to ALttP except it's 3D and not everything is ruined in the Adult Link section. You are basically doing OoT, but 2D with ALttP sprites and everything is ruined. No offense, but stop wasting your time. This game was out on the SNES 21 years ago.
(04-20-2012, 08:36 AM)PCManiac Wrote: Fine, if you hate it, you hate it. We are too far in production to change the entire story for one person. First off, I never said I hated it. It's this thing called criticism that helps you. Hell it can even help professional game developers at times if they read things reviews or certain pre-release criticisms. Which leads me into the next point, just because you two are "far into production" does not mean you can't make drastic changes into the game. Now I don't know if you got this idea that I want you to change the game just for me out of frustration or if you are trying to rub it off. But lets make one thing clear, professional game developers always make changes, and you shouldn't be afraid to make changes even if you say "Oh we're far into development." (which is showing a sign of laziness anyways) because after all this is probably in the beta testing right? If that's the case it isn't too late to do so. We're telling you that your team should probably consider to at least changing the story because we already know the direction you happen to be taking this. Even if it's a fan game you can still aim for far more originality than what the current story is. Now from the screenshots you have shown I am just going to agree with gors on this one. Thanked by: Jamuk
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