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SUPER ARISA WORLD
does she shoot her self when she becomes a gun? Wink
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Hello
http://www.sendspace.com/file/jme6xg

I'm working on tFR next.
(12-15-2012, 12:43 PM)Ploaj Wrote: Hello
http://www.sendspace.com/file/jme6xg

I'm working on tFR next.

Neat! I noticed a couple glitches in it, though, and there's a few things I'd suggest, as well:

You can walk right across lava, it only hurts you when you jump into it.

Pickupable things can also land and stay on lava, which looks kinda weird. This one's less of a glitch and more of something that's not been programmed yet, though. It'd definitely look better if they sunk into the lava like in SMW, especially because it looks like they kinda float above it as is.

When carrying things, you don't run. You walk at normal speed.

Running really doesn't feel all that much faster than walking, and it doesn't change how high you jump, just how far. There's also no real buildup to running fast.

Falling seems to feel to slow. The speed you go jumping up is fine, but then you just kinda float down.

The Piranha Plant substitue (sorry, forgot his name) is... weird. I can't really explain it.

The thud when you hit the ground is, in my opinion, kinda unneeded, and gets a bit grating after a while.

Finally, I'd suggest giving the option to change controls.

Sorry if it sounds like I'm being harsh or nitpicking, overall it's a really, really solid base. There's just a few little issues that get in the way.
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To me, it was a solid level, despite the controls being tricky to use (WSAD+P to jump, with me thinking that the up directional key was to be the jump button). There's also a hidden "press jump button right after you throw an object down midair for doubjump" trick. Also, you shouldn't be able to walk over the high part at the end of the level, since nothing is there on the other side of the wall. If you added a test boss, then that would work.
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The landing -thud- sounds too deep and long, yes. It should be quiter and shorter and make her sound less heavy.

When ducking, she's one pixel above the ground (check it on blocks / pipes).

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It'd be neat if you could pick up objects by walking against them while holding down the carry button.
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(12-15-2012, 02:11 PM)Previous Wrote: ~snip
~Ninja'd the glitch I was about to post. :/

I've also noticed if you hit a ceiling with sengi it goes to an arisa frame for a second.

Edit: Also if you fall into the lav while holding something, when you respawn, you spawn with said item.
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@MoneyMan
That's just the input I was looking for actually.
The lava is like brand new so it's not nearly finished yet.

I felt the falling speed was slow too; I just never got around to adjusting it yet..

Since I switched to 60fps some things haven't been adjusted properly. Most notably the build up speed part and the programmer guy in the pipe.
I work on fixing these.

@Previous
The stuck in block thing pops up everywhere.. I'll defiantly fix it this time!
and I can add picking up objects when pressing the key thing.
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It was really slow for me :/
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I'm really glad you got around to update this, Ploaj! You're really reliable and it's really, really satisfying to see my graphics moving and reacting to actions.

I'll reiterate the issues that need fixing the most, so you can see them in an organized way:

1-Be able to change controller setup;
2-Landing sound effect too deep and grating;
3-Falling speed too slow, should accelerate;
4-Better running/jumping physics, including:
4.1-Accelerating gradually instead of getting fast right on the start;
4.2-Increase jump height and range when running jump;
4.3-Jump while standing/walking should be lower;
4.4-Being able to run while carrying stuff.

I'll make a recording and upload to youtube, pointing out all the issues I have, hang on.
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a fewthings with the link you just gave

What moneyman said about jumping on lava, and also when Sengi respawns from the capsule she dies from lava.

I cant change the controls from Arisa to Sengi. I dont know if you didnt give her controls because its beta though

whenever you approach Guy, he ducks out for cover really fast and you cant appear half the screen away before he ducks. His ducking speed is also really fast.

I hit Guy with a Previous shell and it bounced right off him, without harming him.

I don't know if thats all beta, or you purposelly didnt add in all that because you didnt have time but yea....
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I kind of like the walljump glitch, actually. Honestly, I haven't paid a huge amount of attention to the project as a whole, so I don't know what kind of things you plan to add overall, but if left in I could see it being useful for finding secret areas of stages or for even general exploring. Of course, were that to happen level planning would probably have to be more careful in order to make Sengi's natural doublejump have more obvious usage, but I just felt like throwing in my two cents.
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Actually, I agree. I think the walljump and item respawn (on lava death) glitches are cool and useful and could be used to put in hidden areas that can't be accessed through normal gameplay.
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Alright, take two!
http://www.sendspace.com/file/rhztp7

I tried to touch up on the Physics the best I could. Although they still need work.
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The jumping/running seems better now! Adding acceleration in both actions really gives it a difference.

I'll playtest it again and make another vid if needed.
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