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Golden Sun 2 - The Lost Age
#46
(05-05-2012, 03:47 AM)Dazz Wrote: When saving icons, instead of naming them "Icon *name*" name them "*name* icon" - might seem like such a small thing, but it makes viewing them in the same folder much easier. As this way, you have the sheet then the icon, instead of 20 sheets, 50 icons, 30 sheets. Since we upload to the system (at least I do) with drag and drop, it saves me having to hunt down the sheet, then the icon entirely separately.
Not really vital, but it just saves everyone a little time, even yourself I'm sure.
When we manually uploaded to the site, I used to name them icon_sheetname too, until I realised how silly it was to do it that way...

YES, YES, YES. Thanks Dazz! That naming system was a little troublesome for me too but I didn't want to seem like I was complaining by bringing it up.
Also, what is this drag and drop?
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#47
Just drag the sheet to the browse button, drag the icon to the icon browse button... Simples...
Tsunami Bomb - The Simple Truth
We could run away
Leave behind anything paper
Not knowing where we're going to stay
When there's no Mondays

You're part of me, it's so easy to see the simple truth
When I'm in your arms, I feel safe from harm and sorrow too
You're part of me, it's so easy to see the simple truth
But most of all, nothing couldn't be solved when I'm with you
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#48
(05-05-2012, 03:25 PM)Dazz Wrote: Just drag the sheet to the browse button, drag the icon to the icon browse button... Simples...

Haha, I meant, no one ever told me about that or mentioned it anywhere. It would've been nice to use... Very Sad
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#49
Post #43 is still in the queue, just saiyan Cool

Here is a new batch (backgrounds only):
http://min.us/mKj4kzTmk/1

Most of them are interiors because I need them as palette references for future tilesets.
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#50
Two tilesets:
http://min.us/mocXsydBE/1

In comparison to PSX games and VRAM, these are pretty simple since the game uses only 14 palettes. Ripped with GS2 Editor 0.5 dev and Snagit, as usual.
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#51
Two tilesets and a background:
http://min.us/m9P46oY8u/1
[Image: dariC.png][Image: tumblr_mlf109xOe81rmu6i5o1_250.gif][Image: b0KxM.gif]
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#52
And another gallery with even more stuff:
http://min.us/mIaypVl5c/1
[Image: dariC.png][Image: tumblr_mlf109xOe81rmu6i5o1_250.gif][Image: b0KxM.gif]
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#53
Mighty, can you make an own section for the tilesets? I intend to do more of them.

Thanks in advance Smile
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#54
I knew I should've done that! Why'd I go against my instincts and put them in Backgrounds? Sick
Welp, all moved.
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#55
Looks good to me =)
Only post #43, #49 & #50 left.

Ah, one thing: Please don't change the icon for "Venus Lightfire Exterior", since it's not really the main entrance, but a backdoor.
*deletes file from gallery
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Thanked by: Garamonde
#56
Guess what? More backgrounds:
http://min.us/mxfdJMf9R/1
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Thanked by: Garamonde
#57
I will stop ripping now to let you catch up with the other stuff.

After that, you can expect the main characters since MagicMaker doesn't seem to rip them.
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Thanked by: Garamonde
#58
Okey dokey, everything that was missed has been uploaded, except for Kibombo Interior, because you didn't include an icon. Tongue
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#59
Here you go:
[Image: jO0SkgkjGM1xU.png]

Can you also change the description of these ones into "Lemurian"? In this case they will line up correctly with my other two sheets.
http://www.spriters-resource.com/gameboy...heet/19708
http://www.spriters-resource.com/gameboy...heet/19709
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#60
Done.
Anything else? Smile
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