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Seiken Densetsu/ Mana Fan Game [DEMO][WIP]
#1
Wink 
Hi, everyone. I'm making a game in the style of Secret of Man. It's made in SFML C++. I'm using resources mostly founded in this site. So THANKS to all the rippers!!!

UPDATE:2/3/2013

Hi everyone. I update the demo once again.
Some new pics.

[Image: screenshot010.png] [Image: screenshot011.png] [Image: screenshot012.png]

DOWNLOAVery Sad
http://www.caffeware.com/download_current.php

CONTROLS:

Ability : Press Cancel button.
Run : Double tap forward.
Open Ringmenu : Press Cancel and Confirm buttons.
Attack: Trigger Confirm button.

Use can use the KEYS.exe located in the game folder to map the controls to the keyboard keys.
A standard gamepad can be used to play the game. However, buttons can't be set for the gamepad.

New features:
  • Title screen
    Ability System
    Level/Exp points system
    Save/Load system
    Simple events
    New enemies and locations
    Increased performance

Still lots to do. Sad

Please tell me what you think!

--------------------------------------------------------------------------------------

UPDATEVery Sad 10/29/2012

[Image: screenshot001.png] [Image: screenshot002.png] [Image: screenshot003.png]

[Image: screenshot004.png] [Image: screenshot005.png] [Image: screenshot006.png]

DOWNLOAVery Sad
http://www.caffeware.com/download_current.php

CONTROLS:
Run : Press Cancel button.
Open Ringmenu : Press Cancel and Confirm buttons.
Attack: Trigger Confirm button.

Use can use the KEYS.exe located in the game folder to map the controls to the keyboard keys.

Field map:
Use the Direction keys to move the character.
To attack, use the Confirm key.
To run press and hold the Cancel key while using the Direction keys.
Finally, press and hold both the Confirm and Cancel keys to open the Ringmenu.

Ringmenu:
The Ringmenu is used to select healing items, to change the controlled character, and to select and use magics. The battle will keep running while the Ringmenu is open. If the character with the Ringmenu is hit by an enemy, the Ringmenu will automatically be closed.

The cotrols for the Ringmenu are the following:
Direction keys Left and Right to rotate among the icons available.
Directions keys Up and Down to change rings.
The Confirm key is used for selecting the icons. In some cases when selecting an icon, the Handcursor will appear. With the Handcursor you can select allies or foes depending on current ring.
The Cancel key will close the Ringmenu.

Please tell me what you think!

MAGICS:
At the moment, only the Tamber character can use magics. There are various magics, each with different reactions. For example, one will hit a single enemy, while other will hit multiple. Try them all and discover the different effects!

OBJETIVES:
The characters DO NOT earn experience points or gain levels. Nevertheless you can 'farm' items and can earn money in order to buy in the shops. A good inventory will be necessary when encountering a 'mysterious' someone!

Please tell me what you think!
Thanked by: Mag
#2
Hi,

I am interested in seeing your project running (As for me, I'm using C and SDL).

Problem, I've not been able to launch the game.

A DOS window appear, says that some 'dat' files are found, and then I have the following message forever :
Cannot set pixel (xx,xxx) for image (width = 0, height = 0).
(xx value is increasing).

After some time (2 minutes maybe), I must admit that I got bored and I killed the process.

Can you do something about that ? Not printing the output might speed up things greatly. Or maybe it's because my machine is too old ? (Windows XP sp 3, RAM 512 Mo, old CPU).

Clement.
Thanked by:
#3
Bump! Tongue
Major Update!
Thanked by:
#4
Bump! Tongue
Thanked by:
#5
Very cool game!
[Image: QUmE6.gif][Image: 9fryz.gif]
[Image: qjGOacY.png] [Image: 3CczX.gif]
[Image: l3q8a.png]
Thanked by:
#6
Thanks for the feedback. Smile
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