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Open .WAD file from Spyro the Dragon?
#16
Ah, okay. I thought you were saying that you had extracted the model files, but they were in BIN format.

Can you open a BIN file up in a hex editor, and see if it says anything in the header?

If the file is LZMA/LZ77 compressed, you will probably be able to see some information. Example from an LZ compressed Mario Party 9 model:
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#17
(06-12-2012, 12:36 PM)John2k4 Wrote: Ah, okay. I thought you were saying that you had extracted the model files, but they were in BIN format.

Can you open a BIN file up in a hex editor, and see if it says anything in the header?

If the file is LZMA/LZ77 compressed, you will probably be able to see some information. Example from an LZ compressed Mario Party 9 model:

I don't think these files are compress in that format, I also peered through it with a hex editor couldn't find anything familiar.
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#18
Is there an .EXE file within the disk? Scan it with a hex editor for extensions like .MIDI and see if you can find a list of file extensions.
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#19
(07-13-2012, 08:03 PM)Friedslick6 Wrote: Is there an .EXE file within the disk? Scan it with a hex editor for extensions like .MIDI and see if you can find a list of file extensions.

The only .EXE on the disks are typicality for demos and not the main game.
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#20
Well then scan the .EXE of the Spyro Demo found in Crash Bandicoot 3.
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#21
(07-28-2012, 10:29 PM)Friedslick6 Wrote: Well then scan the .EXE of the Spyro Demo found in Crash Bandicoot 3.

I've tried that, but the results came up with nothing familiar.
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