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I HAVE OFFICIALLY FINISHED!
Ocks (his official name now) has every action complete! Even if this project is on standby or hold at the moment, I've finally completed the sheet.
If this is still being worked on, here's some info for my character:
Ocksford (Ocks)
He's meant to be the faster, weaker character.
Moveset is based around using random items and objects in battle.
Light and quick, but moves don't pack as much of a punch.
Out of 15 *s:
Health: ****
Attack: **
Defense: **
Speed: ****
Jump: ***
I also have all of the moves with explanations.
Kick 1--Dramatic spin kick. I was thinking of the beginning of this video (kind of).
Kick 2--Ocks gives his opponent the boot.
Kick 1+2--both dramatic foot flails in succession.
>Kick--Ocks uses a marching band tuba to blow his opponent away.
<Kick--The opponent is suspended in the air momentarily by a bubble. A hurt frame is simply used while in the bubble.
Duck Kick--Ocks performs a YOUTH ROLL to escape his opponent. When reversed, the text needs to be overlayed on top so it isn't mirrored. A reference to Andrew Hussie's webcomic Homestuck.
Jump Kick--Ocks performs a sicknasty skateboard stunt in the air and lands on his opponent. Works similar to a ground pound in SSB.
Defend--Ocks cleverly hides behind a clone cardboard cutout. They'll never know the difference!
Duck Defend--It's a pun. Duck.
Jump Defend--shield the face!
Grab
Grab Attack-- MY LADY, I AM A PSYCHIC. The move sucks hp from the opponent using ~psychic majjyks~.
Throw--Launches the opponent. One of Ock's stronger moves, though it only throws them behind him. Win
Alternate Color
Mugshot
And as a bonus, I have some scraps!
If this is still being programmed, all of the files are saved in this .zip for quick use.
(Mediafire)
And with that, Ocks is 100% complete! I doubt this post was completely necessary, but it was a way for me to check everything (I had an extra shade of brown scattered around randomly, and some animations had to be tweaked), and it's a good way to finally close off everything.
All right!
WOOOOOOOOOOOOOOOOOOO
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Just saying I still plan on programming this~
SAW is priority above it though.
and one other project...
I'll at least make a build where you can use simply edit characters from a file and play them in the engine.
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06-28-2013, 05:02 PM
(This post was last modified: 06-28-2013, 07:25 PM by Virt.)
I punch-a you face! (punch 1)
(punch 2 coming soon to a theater near you)
Punch 2 now in theaters
just slowly walk away everything will be alright
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The leg jut in punch one looks a little strange to me. Maybe if he leans forward?
(also yay progress!!)
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Yeah, the body's supposed to follow the direction of the punch. You can't just keep a straight pose in a punch and expect much power behind it.
God is good.
An old fart who sits on a chair, giving animation and pixeling advice,... and calls everyone son...
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YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
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03-17-2014, 04:53 PM
(This post was last modified: 03-17-2014, 04:53 PM by Baegal.)
That run looks fantastic!
please let this still be a thing : 3C
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i think imma reboot
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I think rebooting's a good idea, recme!
Not sure about this one
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
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03-18-2014, 04:34 PM
(This post was last modified: 03-18-2014, 04:36 PM by [robo9].)
You know what, I'm not doing shit for Spring Break next week, and besides general line memorization I'm not doing shit outside of class. I'm sure I can reboot too
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Chris, how many more animations do you have to do?
I had the impression you were practically finished :0
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03-18-2014, 06:27 PM
(This post was last modified: 03-18-2014, 06:30 PM by Chris2Balls [:B].)
My spritesheet was finished, but I'm revising some of the animations and I'm creating animations that give a better idea of how the attacks should look in-game.
Example:
Just the animation
The animation in the context of a jump.
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
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(03-18-2014, 03:34 PM)Chris2Balls [:B] Wrote: I think rebooting's a good idea, recme!
Not sure about this one Personally I think it could use a little more power, but that's just me
Also I've been working on mine on and off for a while but school (and pokemon games oops) keep(s) getting in the way, so you can probably expect some stuff from me as well once spring break comes up.
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