Posts: 1,664
Threads: 50
Joined: Nov 2011
11-07-2012, 04:45 PM
(This post was last modified: 11-07-2012, 04:48 PM by Virt.)
He looks like a flippin' (excuse my potty mouth) skeleton. Sheesh. Turbo is so scary-looking
Posts: 116
Threads: 21
Joined: Jun 2009
i thought he WAS a skeleton at first. LOL
speaking of which, have you referenced his actual sprites from the movie? i don't know if anyone has pictures of it yet, but it might help you a bit
right now there's something off about his face, i can't really pinpoint it, so you're best off finding a screen of his sprite and referencing it off of that, i guess?
or find the Turbo Time (that's the name of his game, right?) rom. /KILLED
Posts: 1,664
Threads: 50
Joined: Nov 2011
(11-07-2012, 04:49 PM)Cytric Acid Wrote: i thought he WAS a skeleton at first. LOL
speaking of which, have you referenced his actual sprites from the movie? i don't know if anyone has pictures of it yet, but it might help you a bit
right now there's something off about his face, i can't really pinpoint it, so you're best off finding a screen of his sprite and referencing it off of that, i guess?
or find the Turbo Time (that's the name of his game, right?) rom. /KILLED
I found some pictures of his hd 3D model and I was basing it after that. His head is more square in the actual sprites.
(11-07-2012, 04:45 PM)Trollerskates Wrote:
He looks like a flippin' (excuse my potty mouth) skeleton. Sheesh. Turbo is so scary-looking
It looks like Turbo is wearing glasses. Also, his "T" thing on his helmet is too blocky.(?) Maybe move it a bit more to an angle maybe? It looks weird while comparing it to the other details in the sprites. I dunno.
Posts: 1,664
Threads: 50
Joined: Nov 2011
(11-08-2012, 10:30 PM)recolorme Wrote: (11-07-2012, 04:45 PM)Trollerskates Wrote:
He looks like a flippin' (excuse my potty mouth) skeleton. Sheesh. Turbo is so scary-looking
It looks like Turbo is wearing glasses. Also, his "T" thing on his helmet is too blocky.(?) Maybe move it a bit more to an angle maybe? It looks weird while comparing it to the other details in the sprites. I dunno.
Lemme guess, the glasses thing is because i tried to put eye wrinkles? I'll fix that. Also since it's a T shouldn't it be blocky...?
oh, its was a T? i didnt know.
Posts: 1,664
Threads: 50
Joined: Nov 2011
06-01-2013, 04:19 PM
(This post was last modified: 06-01-2013, 04:19 PM by Virt.)
A thing I made for a thing.
16 colors (not including the grey background and the border)
Posts: 1,664
Threads: 50
Joined: Nov 2011
Posts: 268
Threads: 19
Joined: May 2013
I loved that comic! You did a great job converting it to the sprites.
Posts: 1,664
Threads: 50
Joined: Nov 2011
06-17-2013, 04:06 PM
(This post was last modified: 06-17-2013, 07:09 PM by Virt.)
Made the one on the very left first, resized and edited, resized and edited again.
Larger ones on right for comparison I guess?
EDIT: Luigi
Posts: 1,664
Threads: 50
Joined: Nov 2011
Posts: 32
Threads: 1
Joined: Jun 2013
07-01-2013, 03:43 PM
(This post was last modified: 07-01-2013, 03:44 PM by deathbyjaguar.)
Nice work, especially on the large Sonic one!
If I may make a suggestion, though it was a cool idea to add the leaf headband (I forget what it's called) on the largest Pit sprite, it kind of looks like a ninja is using the back of his hair as a mask. Like a pair of squinted eyes is poking out the back of his head. You should totally keep the headband thing, but you might want to mix some pixels around on the headband to make it look less like eyes.
And I realize that you were using the original sprites as reference, but the long black line running through the Ice Climbers is kind of odd, maybe change the color of it or something? Don't know exactly how you would fix that.
Quote:Everyone's crazy. Most people are just crazy in the same way and call it normal.
-Me
I'm DeathByJaguar, but you can call me Ricky, I guess. I dunno. I draw, program a little, and am writing a novel that has no title at the moment.
|