06-21-2012, 07:23 PM
What's the bouncy blue thing? Some kind of egg?
Banjo-Kazooie Sprite Project!
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06-21-2012, 07:23 PM
What's the bouncy blue thing? Some kind of egg?
Yeah it's supposed to be the Blue Eggs in the game. They bounce around.
http://spriters-resource.com/other_syste...heet/32951 Maybe I made them too bouncy? Thanked by: Garamonde
06-21-2012, 07:30 PM
The honeycombs' width shouldn't remain constant during all frames of the rotation. During the 45-degree angle part of the turn, the width should appear thinner.
Thanked by: Gaia, TheGreatGatsby, Crappy Blue Luigi, Garamonde, HandToeKnee, recme
06-21-2012, 11:52 PM
(This post was last modified: 06-21-2012, 11:53 PM by TheGreatGatsby.)
Applied your suggestion, Troller. What does everyone think? Also I tried a darker shade inside the Extra Honeycomb, what looks better? The lighter or the darker shade?
06-22-2012, 03:01 AM
(06-21-2012, 07:30 PM)Trollerskates Wrote: The honeycombs' width shouldn't remain constant during all frames of the rotation. During the 45-degree angle part of the turn, the width should appear thinner. Actually that make the Honeycomb look too thin. If you remember in the games the Honeycombes are rather fat. Thanked by: HandToeKnee
06-22-2012, 06:57 AM
I wasn't saying to thin out the middle frame where you just see the side. It's a perspective thing-- certain faces of an object look like they're getting bigger or smaller while they're rotating. Since the first frame is a full-frontal view, it has to appear that the sides are getting larger as it rotates to the side-view frame. I'm not good at explaining this stuff, so just look it up or something.
06-22-2012, 07:51 AM
^
For example, a coin. That logic should also apply to the honeycombs as well. Thanked by: Jamuk
06-22-2012, 09:55 AM
I prefer the lighter shade.
06-22-2012, 08:06 PM
(06-22-2012, 06:57 AM)Trollerskates Wrote: I wasn't saying to thin out the middle frame where you just see the side. It's a perspective thing-- certain faces of an object look like they're getting bigger or smaller while they're rotating. Since the first frame is a full-frontal view, it has to appear that the sides are getting larger as it rotates to the side-view frame. I'm not good at explaining this stuff, so just look it up or something. That work for something that is much thinner at it's side than the front. However because the Honeycomb is very thick on it's side it stays at a similar width at an angle. Don't believe me? http://spriters-resource.com/gameboy_adv...heet/32771
06-24-2012, 12:12 PM
Rough attempt at Mumbo I'm pretty rusty
06-25-2012, 02:29 AM
Yeah I tried Mumbo too. He's actually quite difficult. Keep trying, and maybe someone can help you.
As for me I'm going to try out Tooty. Thanked by: Jamuk
06-25-2012, 03:13 AM
Messed around a little. Thanked by: Jamuk, Phantom Killah
06-25-2012, 04:17 AM
The problem with Mumbo is that his head/skull mask is not big enough. It needs to be bigger compared to his body.
06-25-2012, 06:29 AM
I did a bottles sprite years ago. You can use it as a reference, edit it or w/e.
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