Users browsing this thread: 10 Guest(s)
Banjo-Kazooie Sprite Project!
#76
What's the bouncy blue thing? Some kind of egg?
[Image: sweet-capn-cakes-deltarune.gif]
Thanked by:
#77
Yeah it's supposed to be the Blue Eggs in the game. They bounce around.

http://spriters-resource.com/other_syste...heet/32951

Maybe I made them too bouncy?

Thanked by: Garamonde
#78
The honeycombs' width shouldn't remain constant during all frames of the rotation. During the 45-degree angle part of the turn, the width should appear thinner.
#79
[Image: lgPNz.png]

Applied your suggestion, Troller. What does everyone think? Also I tried a darker shade inside the Extra Honeycomb, what looks better? The lighter or the darker shade?
[Image: zmylm.gif]
Thanked by:
#80
(06-21-2012, 07:30 PM)Trollerskates Wrote: The honeycombs' width shouldn't remain constant during all frames of the rotation. During the 45-degree angle part of the turn, the width should appear thinner.

Actually that make the Honeycomb look too thin. If you remember in the games the Honeycombes are rather fat.

Thanked by: HandToeKnee
#81
I wasn't saying to thin out the middle frame where you just see the side. It's a perspective thing-- certain faces of an object look like they're getting bigger or smaller while they're rotating. Since the first frame is a full-frontal view, it has to appear that the sides are getting larger as it rotates to the side-view frame. I'm not good at explaining this stuff, so just look it up or something.
Thanked by: Gaia, Garamonde
#82
^
For example, a coin. That logic should also apply to the honeycombs as well.
Thanked by: Jamuk
#83
I prefer the lighter shade.
[Image: sweet-capn-cakes-deltarune.gif]
Thanked by:
#84
(06-22-2012, 06:57 AM)Trollerskates Wrote: I wasn't saying to thin out the middle frame where you just see the side. It's a perspective thing-- certain faces of an object look like they're getting bigger or smaller while they're rotating. Since the first frame is a full-frontal view, it has to appear that the sides are getting larger as it rotates to the side-view frame. I'm not good at explaining this stuff, so just look it up or something.

That work for something that is much thinner at it's side than the front. However because the Honeycomb is very thick on it's side it stays at a similar width at an angle. Don't believe me?

http://spriters-resource.com/gameboy_adv...heet/32771

Thanked by:
#85
[Image: KKLZO.png]
Rough attempt at Mumbo

I'm pretty rusty
pkkkkkkkkkkkkkkkkkkkkkkkkkkkkk
#86
Yeah I tried Mumbo too. He's actually quite difficult. Keep trying, and maybe someone can help you.

As for me I'm going to try out Tooty.

Thanked by: Jamuk
#87
[Image: ELR4V.png]
Messed around a little.
[Image: BannerMain.gif][Image: A9p8V.png][Image: BannerMain.gif]
Thanked by: Jamuk, Phantom Killah
#88
The problem with Mumbo is that his head/skull mask is not big enough. It needs to be bigger compared to his body.
[Image: 9fryz.gif] [Image: QUmE6.gif]
[Image: XwNYE.gif]
[Image: qjGOacY.png]

Click the link below to view the New Super Mario Kart Project! [Seizure Warning]


Thanked by: Koopaul, Garamonde, Jamuk
#89
I did a bottles sprite years ago. You can use it as a reference, edit it or w/e.

[Image: bottles__r108520001.gif]
#90
[Image: g6m4a.png]
Mumbo version 3
pkkkkkkkkkkkkkkkkkkkkkkkkkkkkk
Thanked by: Yo-Yo Boy


Forum Jump: