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Banjo-Kazooie Sprite Project!
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some minor fixes to the shading and a couple more rough patches added
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Wow, because of them being separate gifs if you load the page sometimes it can get trippy.

(edit) Coming back to actually compliment because the idiotic side comment really had nothing to do with the sprite itself. It has shading errors as you said, but my main problem is the mirrored shading. Unless that is what you mean, then ignore that. Everything is pretty well made and I like the small details aka the dark spots and light spots.
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I think it's pretty much good to go, now.
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cool! i guess this can be added to the NPCs sheet then

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edit:

i'm thinking of doing chompa next but i'm not sure how big to make it because they're pretty massive.

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i reckon half that size should be alright
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Yeah, half size seems about right (to me).

Also, tried to make some idle animations for Banjo (him looking around), but quitted after just making some angles on the head. Also started on Sir Slush

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(01-24-2014, 07:52 AM)Gors Wrote: those are really fucking classy surnames you've got there

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I thought this was dead. But once again I was proven wrong.

Anyway most enemies are giant compared to Banjo so it would make sense to scale them down. Look at Chompa from Grungty's Revenge: http://www.spriters-resource.com/gameboy...heet/5837/

You see he's about the same size as Banjo in that game.

Oh by the way if you think you are done with a sheet I'll add it to the front page. Do we all agree Juju is done?

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well actually I guess I should mention, the transition between the third and fourth front frames looks a bit rough compared to every other frame which looks smooth.
I think it might help to rotate the third frame a pixel or two to the right so it might transition better.
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(06-08-2013, 11:40 PM)Axle the Red Wrote: well actually I guess I should mention, the transition between the third and fourth front frames looks a bit rough compared to every other frame which looks smooth.
I think it might help to rotate the third frame a pixel or two to the right so it might transition better.

honestly i disagree about the smoothness but i've altered the 3rd frame to see the difference
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Old one on the top, new one on the bottom


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here's a very basic test animation for chompa. the final one will have the bite to the front then a bite to the left then a bite to the right.
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I think the new one looks a bit better, but, I just suggested that cause I thought that the diagonal view jumped to the side view just a bit fast compared to the rest.
it's not that bad it only seemed slightly jarring, but it could just be me, I guess.
the third to last and the second to last frame also seems to jump a bit between eachother, but idk if anyone else agrees.
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Yeah. It feels like there's a missing frame between the third and fourth frames.

As for the chompa, it still looks a bit too big, but that might just be me.
(01-24-2014, 07:52 AM)Gors Wrote: those are really fucking classy surnames you've got there

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I actually think the Chompa is fine considering how big it actually is, I think it should be the size where it looks like it could still fit a bear into its mouth, teehee.
but that's up to Koopaul to decide I guess.
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i honestly don't see any smoothness issues Unsure maybe i'm just deluded

aha yeah, i based the size of the chompa mainly on whether it could realistically eat banjo whole. not much of an enemy if it's just gonna bite off an arm, arms aren't a big deal.
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I like the Chompa so far, but I don't see any problem with Juju. Maybe it's just me.
God is good.  Big Grin


An old fart who sits on a chair, giving animation and pixeling advice,... and calls everyone son...
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I think that's a fine size for Chompa. I'm picturing it in a side-scroller game and I think it works. Juju I can't really decide. I think the original looks fine but I'm not the best judge on animations (but I am a pretty good judge with shape, size, and color.)

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Made a thing.

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(01-24-2014, 07:52 AM)Gors Wrote: those are really fucking classy surnames you've got there

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