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Starpower's Sprite Thread-[No Refunds for lack of M&L Waluigi]
#16
move the right (his right) eye maybe 1 or 2 to the left. His eyes are too close to each atm
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#17
I'm liking the tileset so far, Star!
However, I have a few issues with Mario's proportions and shading:
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I don't see why the shadows are like that on the face, so I removed some of the darker shades. I hope it helps you improve the sprite.
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#18
I love it when you do these type of things. Whenever I saw you view the topic earlier today, I knew you were going to do that.

And I was eagerly awaiting.

Thank you so much ;___;
This definitely helps! And the reason why the shadows were like that was to add depth to his cheeks; to make them look puffy. Honestly, I never really tried to see how it would look like without that much shadow..and it looks better!
And the proportion issues I was going to fix up whenever I went to animating it. The face was the biggest concern for me.
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#19
Oh oh oh! I can't wait to see the final results!! Please tell me you'll be making a Piranha Plant for that pipe?

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#20
Why of course, Koopaul!(delayed as hell reply)

[Image: aEli0LF.png]
This game image was taken by director Sean Hicks during development"
Probably won't be the final style, but it's a start. Made for my art of the day thing on tumblr and facebook.

not affiliated with the tsr smash bros. sorry
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#21
D'aww, so cute.
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#22
[Image: 0Jb3Vt5.gif]

Made Kirby again for my 'Art of the Day', this time animated.
(also sorry about that one of the frames backgrounds being white, my bad)
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#23
It kind of looks like he hits an invisible wall when he moves forward.
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#24
Hmm, true. I think I need to make him not come forward so much. I did move it back from what it was originally, but I need to move it a bit more.
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#25
Can I still get a refund for that M&L Smithy? :p

Nice Kirby, through I think his animation needs a little more smoothing out.
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#26
the face is static, and considering the animation's quality, it should have a little subpixelling.
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#27
Made during a livestream I hosted today[actual animation in game may be different depending on how high he will fall from, as well as speed of it]:

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Valdilius's Intro Animation
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#28
Is he a character of yours, or from something?
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#29
im not sure about the animation, there's something wrong that I can't pinpoint

but one thing is that his head should 'turn' towards us more, instead of keeping the same perspective all the time (as it is now).
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#30
the motion blur makes it look as though the fists moved up from the frame before, and the short distance that it covers lessens the overall power. the distance that the fists travel from the first to the second frame is also larger than the motion-blurred distance, making it look as though the fists disappear for a frame or two. the midair body turn is also a tad awkward-looking as well.
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