I'm surprised you haven't started on the Spastic Starpower Road yet.
and yes that has to be it's name.
and yes that has to be it's name.
"New" Super Mario Kart [WILL BE UPDATING AFTER IM DONE WITH OTHER STUFF]
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I'm surprised you haven't started on the Spastic Starpower Road yet.
and yes that has to be it's name.
The name is gonna run off the screen rofl.
I am continuing to make concept sketches as I play different games for inspiration(yes, videos games are a big source of inspiration for me): Mario Kartouble Dash, and Super Mario Galaxy 2 I'll be implementing elements from those games into Super Spastic Starpower Sugar High Road. As well as some from Mario Kart 64's Rainbow Road.
07-27-2012, 07:42 PM
I fell off my chair laughing...
Anyway hope to see what you do with the track soon. Thanked by: Star
07-27-2012, 10:30 PM
Seeing as how the tracks are flat and all, would it be possible to add one of those Rainbow boost areas that
appear in the later Rainbow roads somewhere? Something like a super long stretch of nothing but rainbow boost arrows that has carts piratically spitting off of the screen once they hit a jumpbump? Power drifts at supersonic speed? That would be neat, I think.
07-28-2012, 07:15 AM
So I'm more excited for this than anything being made by professional developers, jsyk.
Oh my God how did I not see Segway's reasoning behind the heads earlier, it's so obvious why now. I have no time right now, so in short Star, make the frame when Bowser's arms are down use the open mouth, and the one where they're up use his new head.
07-28-2012, 02:03 PM
^I really could've explained it, but idk why I didn't ffff
I think I was sleep deprived at that moment or something and had a nuclear brain fart. @Stevenstich: I'm not sure if we could not that or not. I don't see why we couldn't. That'd be pretty awesome to have! Yosh-YOSHI Thanked by: Crappy Blue Luigi, Iceman404, Sevenstitch, HandToeKnee, Zac
(07-28-2012, 02:03 PM)Star Wrote: ^I really could've explained it, but idk why I didn't ffffTechnically it is possible, If the hackers/programers put in the effort to make it happen.
I was hoping to have this finished WAY EARLIER TODAY.
But, family came over. My nephew punched me in the stomach a few times. It was good times. (Also I realized I left my computer on the whole day as I visited with them fff. They left about 30 mins ago) Thanked by: Ton, HandToeKnee, Iceman404, -Bwar-
Why did this guy take forever fff
I'm da best! WHOA WHOA WHOA WHOA WHOOAAA Thanked by: Tellis, Crappy Blue Luigi, Virt, HandToeKnee, Iceman404, Shade, Ton, -Bwar-
07-29-2012, 02:56 PM
Pixel on his back when his head reaches the side. In that same frame, the back of his head/cap looks a little... wonky.
Thanked by: Iceman404
07-30-2012, 12:59 PM
(This post was last modified: 07-30-2012, 02:40 PM by segwayspeedracer.)
sorry, i've been away
I haven't been able to send Star the list coordinating the sprites at the moment (as .pngs). i don't have a problem with it iceman, i just think there's an extra sprite that we can't use. but you figured that his head is different when jumping. I'll have to look into that. Raccoon sam, thanks for looking into coding the sprites to break symmetry. Dooku will be interested in looking into that for sure. i have every game sprite ripped. i should update the SMK section here when suddenlink decides to start working. Star, come by my pad soon man, and i'll give you every sprite via flash disk, with every color
I'LL FREAKIN RAID YOUR HOUSE.
I don't see what you mean about the pixel on the back of his head, Ton. <__> Also, because I said I'd update today.. ...I updated. There ya go. DK uhh DONKEH KONG I'll..fix the hair thing later..and among other things. I've been doing some studying on a certain program today. In other words, once I master it I'll be able to make animations 2x faster. Even the more elaborate ones. |
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