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Gaia's Other Works
I'm not responsible for every member here. I don't post for everyone. I don't have to, because this isn't my job. Whether or not I told another member something is completely irrelevant. Not to mention what he was doing was SUPPOSED to be a fansprite, not a custom that happens to look like a fansprite.

I'm not asking you to make things thin like -some- people do around here. I'm asking you to do armor shapes and foot shapes that don't scream Mega Man;

Because you ARE pigeonholed and it DOES look like you're eyeballing.

There's more ways to do things than just "mega man" and "the way people here do it"

If you don't know how to do it, then experiment and figure it out, or ask for more specific tips/examples. Stop these dumb excuses and don't come at me like that when I'm trying to help you.
[Image: sxv5uJR.gif]
I'd start by making the feet a bit smaller, and maybe make his armor look less "sectioned"?
[Image: sweet-capn-cakes-deltarune.gif]
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[Image: 91h442.png]

Who knew cave-paintings can come in handy? I need to do something with this soon..
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Been thinking it over lately, so I decided to start from scratch with something simple:

[Image: 16qkk5.png]

An alligator with a pair of sheilds as weapons. This might be ripping off another chracter idea or two, but as an actual attack he throws his sheild like a boomerang, and gives a nasty beatdown with those shields, despite his size.

His other advantage is that he can swim and attack underwater by using himself as a living drill, as the sheilds won't work here as it would slow him down. He can also scale walls with them, allowing him to explore new heights no gator has gone before.

His temporary name is Crash Gator (which sounds a lot like a certain bandicoot), and has no background to him yet. His concept came from a doodle of said character, then it went from there.

And as such, this style is not perfect and has notable flaws, mainly the shading and contrast of the pallete. Otherwise I think this would work as a game character once I come up with a story for this fellow.
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Aside from the shading and palette, the shield facing us looks more like a rock or something. The lumpy shading implies a rough texture, at least to me.
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