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Slender Man Video Game
#46
I call it the 'Romantic Comedy of 2009'
Seriously, "MICAH, DON'T GET AN OUJA BOARD"
1 day later
"MICAH, WHY DID YOU GET THIS OUJA BOARD"
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#47
Guys just letting you know the slenderman game just got updated and the creator actually got his website fixed and up and running now,

i won't spoil what is new except that their are a few new modes to this game apparently but check the 1st post to redownload this game ^^
What Rips am i doing next not sure?
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#48


and just an FYI im not going to a website that breaks my speakers
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#49
Er, Alex, Slenderman isn't just a meme. It's from Marble Hornets, which is quite popular. I can't say my opinion on it, since I refuse to watch it because I do not go well with horror, but yeah.

As is why I will not be playing this, though I do wish it luck!!
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Grand Line Shore
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#50
Doom 3 > this shit.
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#51
Doom 3 was more comparable to a pop-up book than horror, though.
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Kilgore Trout Wrote:I let her touch my PSP once, and she was all "where are the a and b buttons" ;3;
#52
(07-27-2012, 04:56 PM)Rai Wrote: Doom 3 was more comparable to a pop-up book than horror, though.

nope, but thanks for the try.
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#53
(07-28-2012, 07:29 AM)Meta Wrote:
(07-27-2012, 04:56 PM)Rai Wrote: Doom 3 was more comparable to a pop-up book than horror, though.

nope, but thanks for the try.

I'm serious. No self-respecting horror games arms you to the teeth and uses weak enemies for anything less than a zerg rush. Doom 3 was at its best when it dropped the horror pretense and went full-action. The introduction to the Mancubus? Yes, please. Putting a shell through the 50th lone Imp this day? Laem.

It's the same reason why I don't consider Dead Space horror, though it embraces the action side of things far better than Doom 3 bothered to, rendering a nice kind of Evil Dead 2 feel.

Horror needs to be just as much about function as aesthetic. When an enemy pops up in Doom 3 or Dead Space, you know full and well that you're capable of dropping them. By upscaling the danger of each individual encounter (the ghosts in Fatal Frame are a good example), you make each encounter carry that much more tension. I loved Silent Hill: Homecoming's take on action-horror, for instance, because even though you could survive most any encounter, you knew you were going to get chunks taken out of you.

Slender is as far to the end of that scale as you can get. A single encounter has an enormous potential GAME OVER hanging over it.

So yeah, Doom 3 is about as much horror as I am black.
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Kilgore Trout Wrote:I let her touch my PSP once, and she was all "where are the a and b buttons" ;3;
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#54
Dead Space makes you conserve ammo though, so you have to carefully place your shots while wigging out.
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#55
that may be true about doom 3 but i find games where you have no way of harming the monsters and your only way of surviving is by running away way and hiding more scary, also i find horror games that are in 1st person way scarier than 3rd person horror games.
What Rips am i doing next not sure?
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#56
(07-28-2012, 03:18 PM)Harley Quinn Wrote: Dead Space makes you conserve ammo though, so you have to carefully place your shots while wigging out.

While still giving you enough ammo to scrape by. The term I like to use is Action-Horror. Silent Hill: Homecoming had a similar tone.
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Kilgore Trout Wrote:I let her touch my PSP once, and she was all "where are the a and b buttons" ;3;
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#57
hey, i'm going to put a few words in here real quick

making you converse ammo does not make a game horror, or give it horror trappings.
doom 3 is more like an unnverving action game if anything
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#58
It's a great tool to help fear build though, I never said it made the game horror, should have made that more clear, but it does add realism and a sense of FUCK I'M SCREWED to the situation.
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#59
Dead Space 2 had some creepy bits. Like the evil exploding babies. Where you could hear them laughing and the nursery and all that. Makes me glad for 5.1.
And Dead Space 1's "You can't kill me guy" genuinely scared the missus into some weird panic attack.
Horror has split into Survival Horror and Action Horror with Resi 4 being a very nice mix of both. Dead Space being Action Horror and Resi 5 missing the point and just being a Third Person Shooter.

Doom 3 was good, hell I love Doom because I'm a huge Doom nerd, but it was really just "Bam Imp from under the stairs!" "Bam wall explodes and shit comes out to kill you!" kind of horror. It made you jump but it wasn't really scary. Like a fairground ghost train. The expansion pack was bloody awesome though. Not in that is was more like a horror game, just wanted to say I thought it was awesome, because it was. Awesome that is.
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#60
I'd like to agree with Noel Carrol that good horror walks the line between fear and disgust. Dead Space 2 and Dead Space 1 spend so much time trying to disgust or shock the player, that there's no room for proper atmosphere or tension to build. I am never afraid of the Necromorphs, because I am never given time to really think about them or be afraid of them. The "Fear" in both games come only from the fear of dying, or the fear of losing progress.
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