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My new Avatar!
#1
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This is my first revamp and my first animation too, nothing too extravagant... Rolleyes
[Image: l3btFs.jpg]
[Image: qGtKDs.jpg]

I liked so much that i put it as my avatar... What do you think???
PS: for some reason, the imgur is not uploading my image correct, so you can check the animation on my avatar image. Wink
[Image: daricr.png]
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#2
Light source, banding, pillow shading, dark colors, hilariously high contrast, boring/flat shading on the helicopter part.

That's all I see

EDIT: Also, the other helicopter frames in your avatar make absolutely no sense perspective wise, unless it's a broken chopper.
~~LOVE~~ 1, 2, 3, 4, 5, 6, 7, 8, 9.
[Image: mousey.gif]
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#3
Iceman's crit is valid, except for the contrast part. I think the colors are fine, TBH.
Only other thing is the eyes are very bland compared to the rest of the sprite. Try adding a shadow at the top to signify a cast shadow, it will help give the illusion of the eye's being deeper in.
The blades are at an odd perspective. They're in more of a bird's eye view than the rest of the sprite.
[Image: OH4K4jX.gif] [Image: R7WBBzo.gif] [Image: TsJpssj.gif]
-----------------------[Love]-----------------------
Thanked by: Garamonde, Previous, Jamuk
#4
For the blades, you should have the them "shrink" as they go back in depth and "grow" as they come forward. Its common sense, but the the animation doesn't show it. The animation doesnt seem to flow smoothly either, it seems to change in speed when it loops. Also, you shouldnt copy paste your sprite after shading, you should have done that before you shaded.
Animations - MFGG TKO (scrapped) - tFR
[Image: QUmE6.gif]
"It feels that time is better spent on original creations" - Konjak
Focus on the performance, the idea, not the technical bits or details - Milt Kahl
Thanked by: Gaia, Previous, Baegal, Iceman404
#5
(07-16-2012, 07:39 PM)Iceman404 Wrote: Light source, banding, pillow shading, dark colors, hilariously high contrast, boring/flat shading on the helicopter part.

That's all I see

EDIT: Also, the other helicopter frames in your avatar make absolutely no sense perspective wise, unless it's a broken chopper.

Well, my lightsource is coming from front like the original sprite, so i think pillow shading was inevitavible *of course, not so inevitavible*.
I agree that is a little weird, but its looking awesome!! Cool *ok, not so much Rolleyes *

the timing is perfect the same on all frames....i use photoshop. Maybe is some bug animation plug in.

Animation seems a little complicated to me in my level... I made the entire sprite then started to animate. Is this correct?
Or should i make the animation with the outlines first and after shade all frames one by one? What is the best way? Some tutorial to help with animation?

Thanx a lot guys...I am learning a lot here *this sprite on avatar doesnt count*
[Image: daricr.png]
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#6
If your talking about me pointing out that you copied pasted your sprite, i was addressing the lighting issue/pillowshading. I think someone better in the shading subject should say something instead of me because i doubt ill be as useful in helping you much there.

Ignore if you want:

I feel like i just wrote a small "how to animate" tutorial, but i think there are some points in there that should help you out in your future animations, 2d or 3d. If theres anything that anyone would like to point out in it thats wrong, or "detrimental", i have no problem removing, or editing, those parts in this post.
Animations - MFGG TKO (scrapped) - tFR
[Image: QUmE6.gif]
"It feels that time is better spent on original creations" - Konjak
Focus on the performance, the idea, not the technical bits or details - Milt Kahl
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#7
Thanx for the tutorial, i read it and get it a lot of things...
I find a excellent tutorial too and i would like to share here...

http://finalbossblues.com/pixel-tutorials/

It helps a lot about colors, contrast, drawing the form of sprite, not the shape (which helps to visualize your sprite 3d)..
it worths take a look
[Image: daricr.png]
Thanked by: Baegal


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