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Untitled Indie Game Graphics 'N' Stuff
#1
Kitsu's sprite of me, made me want to continue an Indie game I started a bit back.

Mockup of a Basic Dungeon:
[Image: 4MsqI.png]

I'll add more stuff as I complete it.

This isn't in the Game Development section since I haven't felt like starting to rewrite the engine yet, so the engine progress is nill for the moment.
[Image: FK4rxzT.gif][Image: rZSrTAQ.gif][Image: QUmE6.gif][Image: b0KxM.gif][Image: 3CczX.gif][Image: qjGOacY.png][Image: smC8iWb.gif][Image: FK4rxzT.gif]
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#2
I think that the background are blending with the character...
[Image: daricr.png]
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#3
The tiles are too busy, so they draw so much more attention.
#4
Ok I've messed with it, I have two results, the top one is the original.
Which one grabs less attention? Or was it the shades of it that grabbed attention more?
[Image: FK4rxzT.gif][Image: rZSrTAQ.gif][Image: QUmE6.gif][Image: b0KxM.gif][Image: 3CczX.gif][Image: qjGOacY.png][Image: smC8iWb.gif][Image: FK4rxzT.gif]
[Image: shrine.gif]
Anti-Vipershark Operation Pantsu Weapon - By Kistu-nii~ Cute





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#5
none of those is good. the contrast between the grays in the textures are too high, and the number of the light gray squares are too much.
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[Image: deT1vCJ.png]
#6
I've fixed the too high contrast in the ligher grey, I'm redoing the squares/rectangles in the tileset atm.

Made a Tofu cat called a Nekofu. I hope I can get a certain Tofu related commerial out of my head...
[Image: aVPaP.gif]
^I think I may have went too much on this, If I remove the outline it looks kind of awkward IMO.
[Image: FK4rxzT.gif][Image: rZSrTAQ.gif][Image: QUmE6.gif][Image: b0KxM.gif][Image: 3CczX.gif][Image: qjGOacY.png][Image: smC8iWb.gif][Image: FK4rxzT.gif]
[Image: shrine.gif]
Anti-Vipershark Operation Pantsu Weapon - By Kistu-nii~ Cute





Thanked by: Kitsu, -Bwar-, megaMasquerain
#7
rule of thumb:

background elements: low contrast, low saturation.
foreground elements: higher contrast, more saturation.

this is purely both to increase the readbility on the sprites and also to enhace the idea of depth.

also, there is no reason to use sprites of such size for a screen of that size. you have plenty of room to work with, so dont limit yourself in that aspect.
#8
[Image: Ffaol.png]

Just a quick demonstration of how making the background lighter alone just makes it easy to read.

Meta is right, you need to seriously consider how you're using your space.
Tsunami Bomb - The Simple Truth
We could run away
Leave behind anything paper
Not knowing where we're going to stay
When there's no Mondays

You're part of me, it's so easy to see the simple truth
When I'm in your arms, I feel safe from harm and sorrow too
You're part of me, it's so easy to see the simple truth
But most of all, nothing couldn't be solved when I'm with you
#9
Thnaks guys, I'll fix up the tileset and background, also I'm going to improve on the character sprites so they're bigger.
[Image: FK4rxzT.gif][Image: rZSrTAQ.gif][Image: QUmE6.gif][Image: b0KxM.gif][Image: 3CczX.gif][Image: qjGOacY.png][Image: smC8iWb.gif][Image: FK4rxzT.gif]
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Anti-Vipershark Operation Pantsu Weapon - By Kistu-nii~ Cute





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#10
I started makeing the characters bigger(The ones that needed to be increased.)
This is a remake of the caracter in the mockup and I ended up adding more colors and crap to the palette, I honestly think the character is too big now.
It's kind of a WIP right now, but I'll look it over again in the morning since It's close to midnight right now.
[Image: s1sE9.png]

PS. As a side nore I ate about 3 pounds of chocolate a bit ago so I'm still running off of a sugar rush, but I'll probably passout in about a half an hour,
make that 10 minutes I'm starting to slow down and tire.
[Image: FK4rxzT.gif][Image: rZSrTAQ.gif][Image: QUmE6.gif][Image: b0KxM.gif][Image: 3CczX.gif][Image: qjGOacY.png][Image: smC8iWb.gif][Image: FK4rxzT.gif]
[Image: shrine.gif]
Anti-Vipershark Operation Pantsu Weapon - By Kistu-nii~ Cute





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#11
that looks awfully unreadable due to the poor shading, linework and somehow cluttered desing.
Thanked by: Kitsu, Kami, recme


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