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Help me guys......
#46
It's not worse, but it's not really better either. You're using for too many straight lines, for one thing - try making things smoother by using curves. Another problem is that you're not really considering the whole piece when you draw this - you're just considering each part separately. This means you have a lot of disjointed pieces of your sprite. Your lines, for example, don't really appear to make a shape - they are just lines. The thing about spriting in particular is that you need to use these pixels to give the illusion of an object (much like animation is lots of images played very fast to give the illusion of movement). At the moment, your sprite is more "a bunch of lines" than an object, and this is because you haven't paid attention to the piece as a whole enough.
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#47
(10-28-2012, 04:29 AM)Hoeloe Wrote: You're using for too many straight lines, for one thing - try making things smoother by using curves.

Oh... Now I get your point.. ( this time for real ) So you mean i should use more curves than rather intersecting or jointed lines right? and I think your mostly pertaining on his lab gown. This also, I think, is applicable on his head right? OH WOW.... I'mma get myself working here. Thanks so much Hoeloe! such a big help! Big Grin
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#48
Don't take this the wrong way, but I don't think you've ever taken an art class. And I think you probably need to understand the basics of art before you move sprites.

Additionally, you seem to be taking criticism in a way that isn't going to help you. It seems like instead of actually realizing what you've done wrong, you just hear "it's bad" and do something awkward and random to fix it without addressing any of the underlying issues that have been pointed out. For example, your lines have been jaggy since day one and you haven't fixed those at all.

If you still want to try though, I would recommend learning to work within the constraints of a style (make something that would fit in with the sprites from a given video game, like Mega Man X or something). It'll teach you some stuff about anatomy and shading. I think original work might be a bit high tier for you right now, given your apparent lack of experience.
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#49
I'm new to spriting and I made my first sprite clueless and without any experience and I think I only gained a few with your mentoring guys ( this doesn't mean that you're not any help to me guys, in reality, your C+C really helps, I'm just slow hehe ). Keiang, is there any game/sprite that I could practice with or make it as a base so I could be busy on practicing more Big Grin I really appreciate everyone's help here on improving my sprites Big Grin
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#50
Spriting and drawing are not completely unrelated. In order to sprite well, you have to be able to draw at least half decently. You need to understand how shape and form works, how anatomy works, how light falls and shadows form. From what anyone here can tell, you've never tried to draw anything in your life.
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#51
Just keep at it, it's all a learning process.
Me, I don't draw very good (at least, not the last time I tried, which was years upon years ago), but I think I can sprite fairly well (definitely better than normal drawing). That was because I had a very basic understanding of form. IDK how as I never went to art class or really learned about art -- I just drew what came to my imagination. Learning how to sprite and being a member of this community has only deepened my understanding of art as a whole, even though I wasn't actually practicing it. It's really weird but I basically improved mostly upon observation.
[Image: sweet-capn-cakes-deltarune.gif]
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