07-28-2012, 11:23 PM
(This post was last modified: 07-29-2012, 12:01 AM by Friedslick6.)
Hey everyone. I stumbled upon a guide to null the animations of models within DS games (or at least through emulators.) The same person who made this guide, szfzafa, also created custom code that allows a user to capture OpenGL models from within a SVN-build of the "Desmume" DS emulator.
Here is a link to the OpenGL model capturing code.
Here is a link to the DS model animation nulling guide.
Could somebody please assist in the translation of this guide?
There is a basic kanji-to-hiragana translator available here
Here is a link to the OpenGL model capturing code.
Here is a link to the DS model animation nulling guide.
Could somebody please assist in the translation of this guide?
There is a basic kanji-to-hiragana translator available here