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Digimon Masters Online
#31
Ah okay, good to know! Most of the ones I like most are in the game anyway. Smile
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#32
any fresh stage digimon?
oh antylamon!
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#33
(08-22-2012, 09:24 PM)valforwing Wrote: any fresh stage digimon?

Nope.
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#34
This thread makes me very happy. Big Grin


These are great rips. Considering these are your first submissions, I'm quite impressed. There's only one small issue, and it's that some of the first ones use .tga instead of .png for the textures, and I'm not allowed to accept those. Once that's taken care of, I'll be glad to upload these.

Also, I have to ask: is Wizardmon in the game? He's my favorite. Cute

Edit: Eh? No Flamedramon?
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#35
(08-23-2012, 07:55 PM)Peardian Wrote: This thread makes me very happy. Big Grin


These are great rips. Considering these are your first submissions, I'm quite impressed. There's only one small issue, and it's that some of the first ones use .tga instead of .png for the textures, and I'm not allowed to accept those. Once that's taken care of, I'll be glad to upload these.

Also, I have to ask: is Wizardmon in the game? He's my favorite. Cute

Edit: Eh? No Flamedramon?

Wizardmon? YES
it's a very nice model. it even has his staff!
Flamedramon?....er...
yes and no

there is a flamedramon model but it's a custom made from the game's Ex-veemon model and the Digi-Egg ouf Courage that you can find floating in one area of the game.....no one I know who plays it can figure it's purpose out either.

this is what the Flamedramon model looks like [Image: i__m_gona_do_an_internet_by_valforwing-d5cbsul.png]

there is also a Raidramon model but it's still being converted.
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#36
That's not bad for a custom model, though I think I'd rather wait until an actual Flamedramon model eventually makes it to the game (since it seems new Digimon are always being added).

I mean, that custom model's nice and all, but I'd rather have the real deal. Exveemon is much buffer than the lean Flamedramon, and that's kinda of obvious in that custom model.

As for that Digimental of Courage that's in the game... that's kinda odd that it'd just be in there like that. I only just started getting into the game, but it doesn't seem like there's any armor digivolving or anything, so that just sounds very bizarre.
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#37
I didn't realize it's a game they're still upkeeping. I do hope they add Flamedramon sometime. I mean, what kind of Digimon game would it be without him?

Be sure to let me know when you've updated the rips that use .TGA so I can upload them!
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#38
could you send me Rapidmon's Texture? I've got Gold Rapidmon's model.....some how all the WC3 sites are vanishing so i can't find my original source models anymore

why not have tgas AND pngs if you like?

also
have you seen any Black Gears in the game? or any other digi-armor eggs?
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#39
Here are all the digimon that were using TGA files as far as I can remember:

Guilmon - Growlmon - WarGrowlmon - Gallantmon
Dorumon - Dorugamon - DoruGreymon - Dorugoramon

I'll update the links in the original posts as well. More Digimon tomorrow, as always. Not as much, though, as I had some troubles converting these models to use the PNGs.
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#40
(08-25-2012, 04:03 AM)Key0808 Wrote: Here are all the digimon that were using TGA files as far as I can remember:

Guilmon - Growlmon - WarGrowlmon - Gallantmon
Dorumon - Dorugamon - DoruGreymon - Dorugoramon

I'll update the links in the original posts as well. More Digimon tomorrow, as always. Not as much, though, as I had some troubles converting these models to use the PNGs.

oh you just open it up in gimp and save it as a png

gimp is like free photoshop
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#41
(08-25-2012, 03:19 PM)valforwing Wrote: oh you just open it up in gimp and save it as a png

gimp is like free photoshop

I prefer Paint.NET.
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#42
I don't know a whole lot about models and stuff (though I'm trying to learn), but is the hard part making the PNG file itself, or is it making the model recognize the PNG file? If it's the former, I could probably help, as I have Photoshop and it works very well in saving images to several different formats. If it's the latter, though, then I guess there's not a whole lot that I can do. ^^;
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#43
Converting the TGA to PNG was just opening the image and re-saving it with a different extension. The problem was indeed getting the OBJ to recognize the PNG instead of the TGA.
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#44
Ah... alright, then. I sorta figured it might have been that, but I wanted to check, just in case there was some way I could help. ^^;
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#45
As I stated before, it's not going to be much models this week: Gatomon, BlackGatomon and Patamon families.

Salamon
[Image: vLeLm.png]

Gatomon
[Image: SMIF5.png]

Angewomon
[Image: iGkVm.png]

Magnadramon
[Image: sYzPO.png]

Ophanimon
[Image: H43MZ.png]



BlackGatomon
[Image: sZmqM.png]

LadyDevimon
[Image: zehEe.png]

Minervamon
[Image: N05za.png]



Patamon
[Image: 0zXrR.png]

Angemon
[Image: a3XbF.png]

MagnaAngemon
[Image: 7cF72.png]

Seraphimon
[Image: Xlev7.png]

ShadowSeraphimon
[Image: pBqjN.png]


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