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Darkstalkers
#1
[Image: tsrdarkstalkersbishamon.png] [Image: lordraptoricon.png] [Image: tsrdemitriicon.png]

Key:
  • LP - Light Punch (and Kick)
  • MP - Medium Punch (and Kick)
  • HP - Heavy Punch (and Kick)
  • © - Close
  • (T) - Stick is pressed Towards opponent
  • (A) - Stick is pressed Away from opponent
  • (D) - Stick is pressed Down at floor
  • Anything in bold is done
  • Anything crossed out cannot be done with that character

Electrocuted - Transformed - Burnt - Fall etc to be done later
Forgot to add dashing in list but for now lets say it's covered in walking...
Special moves not listed to save space.

Jon Talbain

Appear - Stance - Walk Right - Walk Left
LP/MP/HP - LP ©/MP ©/HP © - LP (T)/MP (T)/HP (T)
Jump/Jump(T)/Jump(A) - JumpLP/JumpMP/JumpHP - JumpLP(D)/JumpMP(D)/JumpHP(D)
Crouch - Crouching - CrouchLP/CrouchMP/CrouchHP
Turning - Grab(T) - Grab(A) - Air Grab
Hit Upper - Hit Lower - Hit Crouching - Hard Hit - Spin
Block/Block Crouching/Block Air
Draw/Win 1/Win 2/Loose/KO'd
Mugshot - Character Select - Victory - Defeat

Victor

Appear - Stance - Walk Right - Walk Left
LP/MP/HP - LP ©/MP ©/HP © - LP (T)/MP (T)/HP (T)
Jump/Jump(T)/Jump(A) - JumpLP/JumpMP/JumpHP - JumpLP(D)/JumpMP(D)/JumpHP(D)
Crouch - Crouching - CrouchLP/CrouchMP/CrouchHP
Turning - Grab(T) - Grab(A) - Air Grab
Hit Upper - Hit Lower - Hit Crouching - Hard Hit - Spin
Block/Block Crouching/Block Air
Draw/Win 1/Win 2/Loose/KO'd
Mugshot - Character Select - Victory - Defeat

Morrigan

Appear - Stance - Walk Right - Walk Left
LP/MP/HP - LP ©/MP ©/HP © - LP (T)/MP (T)/HP (T)
Jump/Jump(T)/Jump(A) - JumpLP/JumpMP/JumpHP - JumpLP(D)/JumpMP(D)/JumpHP(D)
Crouch - Crouching - CrouchLP/CrouchMP/CrouchHP
Turning - Grab(T) - Grab(A) - Air Grab
Hit Upper - Hit Lower - Hit Crouching - Hard Hit - Spin
Block/Block Crouching/Block Air
Draw/Win 1/Win 2/Loose/KO'd
Mugshot - Character Select - Victory - Defeat

Anakaris

Appear - Stance - Walk Right - Walk Left
LP/MP/HP - LP ©/MP ©/HP © - LP (T)/MP (T)/HP (T)
Jump/Jump(T)/Jump(A) - JumpLP/JumpMP/JumpHP - JumpLP(D)/JumpMP(D)/JumpHP(D)
Crouch - Crouching - CrouchLP/CrouchMP/CrouchHP
Turning - Grab(T) - Grab(A) - Air Grab
Hit Upper - Hit Lower - Hit Crouching - Hard Hit - Spin
Block - Block Crouching - Block Air
Draw/Win 1/Win 2/Loose/KO'd
Mugshot - Character Select - Victory - Defeat

Felicia

Appear - Stance - Walk Right - Walk Left
LP/MP/HP - LP ©/MP ©/HP © - LP (T)/MP (T)/HP (T)
Jump/Jump(T)/Jump(A) - JumpLP/JumpMP/JumpHP - JumpLP(D)/JumpMP(D)/JumpHP(D)
Crouch - Crouching - CrouchLP/CrouchMP/CrouchHP
Turning - Grab(T) - Grab(A) - Air Grab
Hit Upper - Hit Lower - Hit Crouching - Hard Hit - Spin
Block/Block Crouching/Block Air
Draw/Win 1/Win 2/Loose/KO'd
Mugshot - Character Select - Victory - Defeat

Rikuo

Appear - Stance - Walk Right - Walk Left
LP/MP/HP - LP ©/MP ©/HP © - LP (T)/MP (T)/HP (T)
Jump/Jump(T)/Jump(A) - JumpLP/JumpMP/JumpHP - JumpLP(D)/JumpMP(D)/JumpHP(D)
Crouch - Crouching - CrouchLP/CrouchMP/CrouchHP
Turning - Grab(T) - Grab(A) - Air Grab
Hit Upper - Hit Lower - Hit Crouching - Hard Hit - Spin
Block/Block Crouching/Block Air
Draw/Win 1/Win 2/Loose/KO'd
Mugshot - Character Select - Victory - Defeat

Sasquatch

Appear - Stance - Walk Right - Walk Left
LP/MP/HP - LP ©/MP ©/HP © - LP (T)/MP (T)/HP (T)
Jump/Jump(T)/Jump(A) - JumpLP/JumpMP/JumpHP - JumpLP(D)/JumpMP(D)/JumpHP(D)
Crouch - Crouching - CrouchLP/CrouchMP/CrouchHP
Turning - Grab(T) - Grab(A) - Air Grab
Hit Upper - Hit Lower - Hit Crouching - Hard Hit - Spin
Block - Block Crouching - Block Air
Draw/Win 1/Win 2/Loose/KO'd
Mugshot - Character Select - Victory - Defeat


As with all the projects I do this is a solo thing, but there is a way people can help which I'll get into at a later date.
[Image: randomimage.cgi]
#2
You're a machine!
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Thanked by: Goemar
#3
I missed out kicks on the list so I'm including them with punches, it's not ideal but I rip them at the same time so I shouldn't miss them.

Things like Anakaris' double jump aren't listed for the sake of a universal list (he is the only one who can do it so far anyway) and Lord Raptor's air dash and crouch walk aren't on because the animations are the same as other ones etc. This will also be the case with other characters (like Victor's tapping attack and holding attack) so if I bold something and I'm missing something unique to that character please let me know. Some special moves also seem to really hate working on Kawaks (Lord Raptor's Skull Javlin - Down Up+Kick on a downed opponent and Bishamon's Kassabaki - Away Towards Away Towards+P/K for example). I'm not sure what to do at the moment (I do specials frame by frame and have even tried Macros) but when I find a solution I'll be sure to add the sprite to that character.

Identical animations will also be crossed out so don't think it's impossible for a character to jump forward or anything (I'm pretty sure Jon's jump and forward jump are the same and that his walking away is the same as walking towards but reversed but going to double check) it's just so I don't end up duplicating.

Even though he's one of my least favourite characters I'm currently working on Bishamon. Feel free to chime in with whom you want completing next. Just don't say Victor, the fact electricity jumps around his body is already giving me nightmares (damn right I'm going to do Victor, Electricity, Victor with Electricity because I'm a freak of obsessive spriting).
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Thanked by: Garamonde
#4
[Image: kicktowardsall3.gif]

Bishamon, Samurai Monster, Bishamon has been ripped!

Ohhhhh, I forgot the blue things, that float over his shoulder...

Yeah... I'll do them tomorrow... so don't be uploading this until I've added them.

----------------------------------------------------------------------------

Also figured out the whole special move not working thing. Holding a direction and using advance frame doesn't work when you need to hold a key. Say I needed to hold left for example the game reads it as me repeatedly tapping left (or something) instead of holding left. As long as I don't start frame stepping until after the next key command it works. So if a move is Hold left, right, left + attack I can't start frame stepping until after I've pressed right. Annoying but easy enough to work around.
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#5
Bishamon is now done. The icon in the first post should link to the updated sheet (with blue flame things).
I also seem to have found some unused sprites of him turning into a human again. I'm guessing they're for an unused loosing animation (probably not used as turning back into human would be good).

Just working on finishing off Demitri Maximoff's sprites (just the specials to go at the moment and then that's in the bag) but will be pretty bust with life over the next 3 weeks so probably going to be a bit of a pause in progress.
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Thanked by: Garamonde
#6
Got it! Great job, man!
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Thanked by: Garamonde, Goemar
#7
Damn slipped onto page 2?

Still, pretty big sheet thanks to the smegger flashing yellow and orange. Yes I could have done all one colour and just included a single alternate colour sprite at the bottom but that's just not how I roll.

[Image: tsrdemitriicon.png]

This will be the last one for a while because:

a) I'm going on holiday
b) Working on a request (Desert Demolition - Mega Drive/Genesis)

Will probably be polishing off Rikuo next after that. And that can't even be taken dirty as fish don't have penises so for shame Mr. Immature giggling at the back there...
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#8
Beautiful, got it.
[Image: sweet-capn-cakes-deltarune.gif]
Thanked by: Goemar


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