I've been working on a monster to use for the game I'm working on, and this is the first time I've really attempted something on this scale.
What do you guys think?
What do you guys think?
Kopaka's Spriting Adventure!
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I've been working on a monster to use for the game I'm working on, and this is the first time I've really attempted something on this scale.
What do you guys think? Thanked by: Tom Turkey, psychospacecow, Phantom Killah
04-07-2013, 02:51 AM
The shoulders are too low and the line below the eye extending that far to the front looks odd to me. The tail doesn't seem to follow the flow of the spine. The belly could use more shading to add depth. There are some jaggies to be smoothed.
Other than that I think it looks pretty sweet so far. Thanked by: Kopaka, Tom Turkey
04-07-2013, 09:05 AM
as a design choice, I'd put his fangs down instead of going over its face for the sake of readability. there's that lone dark gray pixel on his back spikes, remove it. also clean your lines to make them smooth, then you get a winner.
Thanked by: Kopaka, Tom Turkey
04-23-2013, 10:32 PM
So I made a rock spire thing, its' supposed to be a summoned object that flies from underground and I wanted to get some feedback on the look.
Do you think it needs to be more clumped looking and not so many gaps? Thanked by: Tom Turkey
11-24-2013, 12:38 AM
Hey everyone, it's been a while
Just a little update on what I've been up to; I'm working on a game with a group of friends called "Grapple Knight", which is essentially what all my work here has been about, posting the game art here and getting invaluable feedback from all you lovely people. The last thing I posted was many months ago and since then I've been working hard to improve myself as an artist and have been working with an old friend of mine (you might have heard of him, Danny Flexner) to really bring the art style of this game to the next level. While this has been cooking, the team and I have been looking to get onto Kickstarter, and since we're in Australia it was fairly difficult to get into an American based service. Luckily for us though, Kickstarter's services were made available in Australia only last week and I'm quite happy to say that "Grapple Knight" is now on Kickstarter! Grapple Knight on Kickstarter! Click me! If you guys were able to circulate this Kickstarter around the internets, I'd really appreciate it, and if you like what you see and support us I'd really REALLY appreciate it Either way, this is just an update from me, I'll be looking to post some more of what I've done soon, so stay tuned. Thanked by: StarSock64, Sevenstitch, Gors, Tom Turkey
11-24-2013, 07:36 AM
im glad to see your game wasn't just a pipe dream, you kind of disappeared and all
i can see thats because you were hard at work, good on you i quite enjoyed the demo of this game back in its earliest version, and I'm sure with the new visual and polished engine, it gonna be one hell of a game look forward to seeing more, cheers Thanked by: Kopaka, Tom Turkey
11-26-2013, 10:50 PM
(11-24-2013, 07:36 AM)Sevenstitch Wrote: im glad to see your game wasn't just a pipe dream, you kind of disappeared and all That means a lot to me, thank you Sevenstitch As promised, here are some more sprites! We got a death animation for our Hero, as well as firing a grapple from his hands. A little bit of context, the hero's name is Jouren and acquired his ability to fire a spirit grapple from the ghost of a fallen knight. And for a little variation, if you recall the big ol' monster up top, he also went through a little redesign and brought his kids a long for the ride. Hope you guys like them, feel free to leave any C+C. I would have updated sooner but attending to the Kickstarter campaign takes a lot of your attention haha. Though speaking of, we've hit the 4K mark of our project goal, so hooray! The team and I have some cool updates planned so please check it out when you have the chance! Grapple Knight on Kickstarter! Click me! Thanked by: Sevenstitch, Gwen, Hiynastrike, Tom Turkey
11-27-2013, 06:37 AM
it's an animation issue but the armadillo-boar moves way too much for the number of rolls, make him roll more, or move less
the arms on the fainting knight looks really awkward, when we faint all our muscles relax so i dont know why he raises his arm momentarily. Thanked by: Sevenstitch, Tom Turkey
11-27-2013, 09:27 PM
Ahh, I hadn't thought of it like that. When I was animating the death animation I was following video reference of me falling to the ground; what I was going for was him being beaten down, and struggling against fainting/dying and then finally succumbing to it.
I'll look into adding some more frames around when he drops on all four's to make it more emphasized. Thanked by: Tom Turkey
12-09-2013, 10:06 AM
Hey guys, thought I'd drop in to show some new stuff I've been working on for our hero
Backflip Sliding attack, WIP on the particles, of course C+C very welcome! As an aside, the Grapple Knight Kickstarter Campaign is still going, there's 2 weeks left and I'd really appreciate your support! The team and I recently updated the campaign for some reward visuals to help anyone looking at the campaign get a good idea on what kind of rewards we have on offer.
12-09-2013, 12:40 PM
the slide attack doesn't look quick! the fiery particle shouldnt be that wavy: usually they look like flickering spikes. that gives the impression that the slide is giving out a lot of sparkles .
Thanked by: Kopaka
12-09-2013, 09:19 PM
Hmm, alright I'll see what I can do with the silhouette, do you have any particular reference I could perhaps look at? When I'll post the next update for this I'll save it out at a faster frame rate and see how that looks Thanks Gors!
12-10-2013, 06:26 AM
Something about the armadillo monster's roll feels a little bit off, maybe if it jumped a bit higher when transitioning into the roll animation, it'd feel a little more energetic?
Oh, also, it would help if while it's jumping, it moves forward a bit, leading into the roll. |
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