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SPIN Sprite Sheet Maker
#46
Thanks! I wasn't really expecting anyone to use this!
Thanked by: Garamonde
#47
Oh man are you kidding? This really is a very useful and easy-to-figure-out tool. Even I figured it out right away, so I'm sure anyone could. Tongue
If it weren't for this I would have had to arrange all those separate images manually. *shivers*
And thanks to this, it actually took me longer to place my credit text than it did to make the sheet. I'll definitely be using this more in the future. Big Grin
By the way, not trying to rush you I'm just curious, but is there any rough estimate on when we can expect any updates on this?
[Image: sweet-capn-cakes-deltarune.gif]
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#48
Not really. I'm back at university at the moment, so updates will be slow, but I'm sure I'll get around to it at some point Wink
Thanks for the comments.
Thanked by: Garamonde
#49
Thought I'd give you a quick preview of the new version. There's still a long way to go before release, but I thought you might like to see:

[Image: kRF02.png]
Thanked by: Garamonde
#50
It's looking lovely. Big Grin
[Image: sweet-capn-cakes-deltarune.gif]
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#51
Thanks. I thought I'd give a bit more control to the user on how the sheet is organised this time. Instead of having a long row of frames interspersed with new lines, you create "Animations", which essentially act as groups of frames. You can then alter the properties of each animation separately, as well as drag them around to reorder them. Within that, you can drag around frames to rearrange them within an animation. That's what I'm working on at the moment. A big step up here is the ability to undo and redo (with appropriate keyboard shortcuts). It works quite nicely so far, though I have a few things left to iron out.
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#52
All those things sound beautiful.
By the way I'm guessing it'll having the moving via arrow keys or are you inserting a feature that will make that obsolete?
[Image: sweet-capn-cakes-deltarune.gif]
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#53
What I have at the moment is all mouse controlled. It's all click and drag.
Thanked by: Garamonde, Previous
#54
I could probably combine something like this together with my sprite cutter. What language did you write this in?

Though to work well with my sprite cutter would require you to be able to define each tiles size and offset of the image within the tile, that and multiple animation start points.
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#55
(10-06-2012, 02:46 PM)Chase Wrote: What language did you write this in?

(08-20-2012, 06:16 AM)Hoeloe Wrote: The app was written in C# with the XNA framework.

In the OP. Probably would be fairly trivial to rewrite to Java/vice versa though since iirc they're somewhat similar.
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#56
They are fairly similar, in some cases you can even directly copy and paste between them without error.
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#57
Okay, got animation previews and reversing animations working. I believe there's not much left to do but allow opening and saving files, and exporting.

(Exporting now works, plus fixed a few bugs).
Thanked by: Garamonde
#58
This is quite possibly what the final layout will be like. Note that the image will scale to fit the contents as best as possible, so all that blank space will quite often not be.

EDIT: Actually, I've swapped around the frame controls and the Undo/Redo buttons, so I can keep the frame and animation controls together.
#59
Version 2 is not far away! I need to do a bit more bug testing, and possibly fix a few things, but otherwise, it's all done.

EDIT: v2 release!
Thanked by: Previous, Garamonde
#60
Argh, bug!
Something that was working earlier suddenly stopped doing so, so I fixed it.

v2.0.0.1
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