08-24-2012, 05:26 PM
After some long thinking, I've decided to do a project (yes, I'm still on the ___ em up project, this is just on the side) but needed some help before hand that I'm very thankful for. Even then I was still thinking and testing a few things of failure regarding a couple of DS games and that a certain tool doesn't work on them until it hit me this afternoon.
Anyway to get to the point, basically it is the quirky games that probably the most appealing in terms of complete fictional and fantasy. Now as you know, from around 1980 (before then the graphics were plain due to the technology) to the present day (not as much now though), there are a lot of quirky games. In fact so many quirky games that even Super Mario Bros. fits the bill in quirkyness at least in the graphic style of the game and if I ever went to Sinclair Spectrum (UK home computer that was really popular at the time, existed before the NES but after the Atari stuff) games, I'll be ripping until I'm nearly dead in terms of the amount of quirky games so I've wrote these guidelines to make it easier. Also the word is subject to opinion, what can be called strange for one person could be a common thing to another.
A quirky game can be two things:
1) A game that doesn't fit the standard genre template. Take Pang for an example, is it a puzzle game or an action game?
2) A game that might fit more of a genre but has an unique graphic style or a gameplay hook.
To help, the most quirkiest games are games that are usually developed by developers that weren't popular (such as Jaleco) but some known companies like Nintendo and Sega made some strange games in their time. While having a bright graphic style usually fits, sometimes a dark and muted game can apply like Samurai Zombie Nation. Also if the game doesn't make sense also helps too however it shouldn't be mistaken for a kusoge (rubbish game) or an obscure game since they can apply to any genre really plus quirky games can be quite well known.
It is easier to say what isn't quirky:
* Most sports games (there are a few exceptions like there's a cat soccer game on the SNES)
* Most racing games
* Most fighting/beat em up games (there are a few exceptions)
* Most sandbox games from GTA 3 or later (strangely enough, the first 2 Grand Theft Auto games could count)
* Many run and gun games
* Most shoot em ups (exceptions include Parodius, Fantasy Zone)
* Gambling games related to cards, pachinko and slot machines
* Board games, mahjong games, Shanghai styled games (mahjong solitare)
* Basically anything that resembles reality.
I'm really sorry that I can't explain it clearly enough.
Quick Q&A:
Can I rip from any system and join this project?
Of course you can but only if you want to.
Right to start it off, here's something that I'm working on: http://i.imgur.com/k7DHv.png
It isn't complete since there wasn't enough time and it was the most complete sheet in the project so far (there was another sheet but it's less done). Apart for the palette cycles though, it shouldn't take too long hopefully to finish. The only reason why it's there so the project can start.
Anyway to get to the point, basically it is the quirky games that probably the most appealing in terms of complete fictional and fantasy. Now as you know, from around 1980 (before then the graphics were plain due to the technology) to the present day (not as much now though), there are a lot of quirky games. In fact so many quirky games that even Super Mario Bros. fits the bill in quirkyness at least in the graphic style of the game and if I ever went to Sinclair Spectrum (UK home computer that was really popular at the time, existed before the NES but after the Atari stuff) games, I'll be ripping until I'm nearly dead in terms of the amount of quirky games so I've wrote these guidelines to make it easier. Also the word is subject to opinion, what can be called strange for one person could be a common thing to another.
A quirky game can be two things:
1) A game that doesn't fit the standard genre template. Take Pang for an example, is it a puzzle game or an action game?
2) A game that might fit more of a genre but has an unique graphic style or a gameplay hook.
To help, the most quirkiest games are games that are usually developed by developers that weren't popular (such as Jaleco) but some known companies like Nintendo and Sega made some strange games in their time. While having a bright graphic style usually fits, sometimes a dark and muted game can apply like Samurai Zombie Nation. Also if the game doesn't make sense also helps too however it shouldn't be mistaken for a kusoge (rubbish game) or an obscure game since they can apply to any genre really plus quirky games can be quite well known.
It is easier to say what isn't quirky:
* Most sports games (there are a few exceptions like there's a cat soccer game on the SNES)
* Most racing games
* Most fighting/beat em up games (there are a few exceptions)
* Most sandbox games from GTA 3 or later (strangely enough, the first 2 Grand Theft Auto games could count)
* Many run and gun games
* Most shoot em ups (exceptions include Parodius, Fantasy Zone)
* Gambling games related to cards, pachinko and slot machines
* Board games, mahjong games, Shanghai styled games (mahjong solitare)
* Basically anything that resembles reality.
I'm really sorry that I can't explain it clearly enough.
Quick Q&A:
Can I rip from any system and join this project?
Of course you can but only if you want to.
Right to start it off, here's something that I'm working on: http://i.imgur.com/k7DHv.png
It isn't complete since there wasn't enough time and it was the most complete sheet in the project so far (there was another sheet but it's less done). Apart for the palette cycles though, it shouldn't take too long hopefully to finish. The only reason why it's there so the project can start.