Hello All!
My name is Luke Wall, and I'm a writer/composer with Atelier Interactive (the company is not quite official yet, but we're almost there). Right now our core project is a 3D RPG that we're doing a demo for to put up on kickstarter. But I've been assigned to work on a iOS game to put up on the app store so that we can have another funding venue to help boost up our core project. The iOS game will be called Dragonstar, and it's an action-oriented platformer with an artstyle similar to Final Fantasy XII. For more info on the game, please read below.
Story
"Dragonstar" follows the story of Delric Vonhaven, a common errand boy for his mother's store, who is given the Crimson Star by Allia, the carrier of the Dragonstar. At the end of every decade, a horde of evil demons known as the Var will invade the world of Astasia and attempt to destroy it, and every decade one who carries the Dragonstar will sacrifice his or herself to unleash Ignitus, the Dragon Lord, who will stop the invasion. The demons always have influence upon the weak minded and corrupt, and now the greatest danger has emerged when the demons gain influence over the coming king, Prince Cable. With danger now on all sides of her, Allia, the bearer of the Dragonstar, must hastily make the decision of choosing her Dragoon, her protector. This task falls upon Delric, who is given not only immense amounts of power, but is also handed the reigns of Ragnarok, a Dragon whose element can change completely depending on the situation of the battle. Now, with a party of mercenaries and loyal followers, Delric, Allia, and her original non-dragoon protector Orthus, must find a way to keep Allia alive until the Day of Reckoning... or risk the total destruction of the world of Astasia.
Details
The game would, as stated, be an action-oriented platformer. The player would be able to switch between any of the characters within their party. If they don't want a particular player in their party to be in their cycle, they can mark them off so that the particular character cannot be accessed when shifting between characters.
The player will not be able to change clothing, but there will be other weapons available, including ultimate weapons.
Controls
Movement will consist of running on an x axis, with a jump and roll option, and the player will have a basic attack button, and four skills to use. Each character will have it's own unique weapons and skills, and some characters will have 'duel equip', meaning they can have two different weapon types that can be interchanged, (Ex. Tasha, the sexy blonde-haired mercenary, could equip a bow, duel pistols, or crossbow into two different slots, and switch between the two). Some skills are 'Inherent', meaning they can be used with any weapon, and some will be 'Specific', meaning they can only be used with specific weapons.
Enemies
Enemies will each be unique, ranging from Soldiers, to Animals, to Demons, to Dragons. Boss fights will each have a different strategy, and bosses will either be fought in 'Standard' mode (same as the rest of gameplay), or in 'Dragon' mode, in which Delric takes the reigns of Ragnarok to fight much larger enemeis. This mode would be much like a side-scroller game in which the player can move in all directions, avoiding objects, defeating enemies, and ultimately killing the boss.
Gameplay
The plan is to have the game be played through by episodes. Once the prolouge episode is complete, the player will have free access to Episodes 1-3. Each Episode will allow smooth transition so that when an episode is completed, the player can return to Illaville. In Illaville the player can purchase new weapons, obtain side-objectives for each episode, and from here the player can travel to free-roam areas. After each episode is completed, an area of the world will be opened up for free roam, in which the character can get extra Thain (the currency), and earn more experience before going on to an episode that is too high level for them, if they didn't get quite enough experience during the last episode. Free-Roam will also include a hunting system, in which the player can hunt down a specific monster to gain extra experience and thain. Once 1-3 is completed, the player will be able to purchase 4-6 for $1.99 in-game. This will unlock a new town to visit once episodes 1-3 are complete, offering new items, new free-roam areas, and new monsters to hunt. The game will also include purchasable Thain packs, with prices from .99 to 4.99. Dragonstar is planned for release for iOS and Windows devices, and possibly Android in the future.
Compensation
The game, as you can see, will be for profit. If you do wish to work to with me on this (this will pretty much be a collab between me and you), there will not be any up front payment, but any profit made from the game will be split as follows:
50% to you, the sprite/pixel artist
25% to me
25% to support the core project for Atelier Entertainment.
And even if the game itself doesn't hit number 1 on the app store per say, it will still be a great chance for you to build up your portfolio while helping out a game corporation that is basically building from below the ground up.
If you'd like to show me how you would approach this game, I'd love it of some of the community could give a shot at some sprites for the in-game characters:
Delric Vonhaven- A young, cocky, sarcastic 16 year old. He has wavy, pale blonde hair, blue eyes, and a thin but athletic build. He wears a linen shirt with an iron spaulder strapped to his right shoulder, and his hands are wrapped in white bandage (not his fingers though). His lower body consists of baggy breaches tucked into a pair of iron plated boots. His signature weapon will be Infinita, a large claymore that has a large circle shaped blade tip, with a hollow circle in the center. The blade will be white, with other components being silver. He will usually have his weapon resting on his left shoulder (opposite of the spaulder). Some of his simple weapons will be claymore's, curved blade 2H swords, and elemental swords.
Allia Daemonium - Allia is a curly haired red head with bright green eyes and a perfect figure. She wears a cloth wrap around her breast (not so thin that it covers nothing but her nipples. Large enough to cover her breast mostly). She wears loose sleeves from her elbows down, which are white with gold details. Her lower body consists of a half dress on her left hip, and a solid yellow swimsuit bottom. Here feet are covered by laced leather boots. Allia is a unique character in that her special abilities allow her to bring in a specific character, whom the player controls. Allia then heals that character. Therefore her weapons are simply crystals with different colors and traits that offer different buffs after healing a character.
Orthum Blackheart - Orthum has a short, spiky white hairstyle, with one purple and one yellow eye, and a very athletic build. He appears to be in his twenties, but is truly over 300 years old. Orthum is what is known as a Hellmage, a mage who has sacrificed a part of his body so that he could defeat a powerful foe. In doing so, his left arm is now demonic, with black, hard, plated skin, clawed hands, and red energy seeping from cracks in his arm. He wears a black trenchcoat, with the left side being sleevless, and the right side having a wrist-long sleeve. He doesn't wear a shirt underneath, and wears jean-like material pants, and cuffed black boots. Orthum's weapon is his arm, and different Demon Souls will change the look and powers of his arm. His signature arm is the one described above. His arm at lower levels may look like a normal arm with black skin and claws, a red glowing arm with large fingers, etc. He also has the ability to camoflouge his arm, making it appear human excluding a large purple tattoo on his shoulder.
That's basically the only characters need for the prolouge, and maybe even for the first episode. If you could take a shot at some face-graphics as well, that'd be great!!!
Really hoping to get some good feedback! Thanks in advance for any help!!!
Sincerely,
Luke Wall
My name is Luke Wall, and I'm a writer/composer with Atelier Interactive (the company is not quite official yet, but we're almost there). Right now our core project is a 3D RPG that we're doing a demo for to put up on kickstarter. But I've been assigned to work on a iOS game to put up on the app store so that we can have another funding venue to help boost up our core project. The iOS game will be called Dragonstar, and it's an action-oriented platformer with an artstyle similar to Final Fantasy XII. For more info on the game, please read below.
Story
"Dragonstar" follows the story of Delric Vonhaven, a common errand boy for his mother's store, who is given the Crimson Star by Allia, the carrier of the Dragonstar. At the end of every decade, a horde of evil demons known as the Var will invade the world of Astasia and attempt to destroy it, and every decade one who carries the Dragonstar will sacrifice his or herself to unleash Ignitus, the Dragon Lord, who will stop the invasion. The demons always have influence upon the weak minded and corrupt, and now the greatest danger has emerged when the demons gain influence over the coming king, Prince Cable. With danger now on all sides of her, Allia, the bearer of the Dragonstar, must hastily make the decision of choosing her Dragoon, her protector. This task falls upon Delric, who is given not only immense amounts of power, but is also handed the reigns of Ragnarok, a Dragon whose element can change completely depending on the situation of the battle. Now, with a party of mercenaries and loyal followers, Delric, Allia, and her original non-dragoon protector Orthus, must find a way to keep Allia alive until the Day of Reckoning... or risk the total destruction of the world of Astasia.
Details
The game would, as stated, be an action-oriented platformer. The player would be able to switch between any of the characters within their party. If they don't want a particular player in their party to be in their cycle, they can mark them off so that the particular character cannot be accessed when shifting between characters.
The player will not be able to change clothing, but there will be other weapons available, including ultimate weapons.
Controls
Movement will consist of running on an x axis, with a jump and roll option, and the player will have a basic attack button, and four skills to use. Each character will have it's own unique weapons and skills, and some characters will have 'duel equip', meaning they can have two different weapon types that can be interchanged, (Ex. Tasha, the sexy blonde-haired mercenary, could equip a bow, duel pistols, or crossbow into two different slots, and switch between the two). Some skills are 'Inherent', meaning they can be used with any weapon, and some will be 'Specific', meaning they can only be used with specific weapons.
Enemies
Enemies will each be unique, ranging from Soldiers, to Animals, to Demons, to Dragons. Boss fights will each have a different strategy, and bosses will either be fought in 'Standard' mode (same as the rest of gameplay), or in 'Dragon' mode, in which Delric takes the reigns of Ragnarok to fight much larger enemeis. This mode would be much like a side-scroller game in which the player can move in all directions, avoiding objects, defeating enemies, and ultimately killing the boss.
Gameplay
The plan is to have the game be played through by episodes. Once the prolouge episode is complete, the player will have free access to Episodes 1-3. Each Episode will allow smooth transition so that when an episode is completed, the player can return to Illaville. In Illaville the player can purchase new weapons, obtain side-objectives for each episode, and from here the player can travel to free-roam areas. After each episode is completed, an area of the world will be opened up for free roam, in which the character can get extra Thain (the currency), and earn more experience before going on to an episode that is too high level for them, if they didn't get quite enough experience during the last episode. Free-Roam will also include a hunting system, in which the player can hunt down a specific monster to gain extra experience and thain. Once 1-3 is completed, the player will be able to purchase 4-6 for $1.99 in-game. This will unlock a new town to visit once episodes 1-3 are complete, offering new items, new free-roam areas, and new monsters to hunt. The game will also include purchasable Thain packs, with prices from .99 to 4.99. Dragonstar is planned for release for iOS and Windows devices, and possibly Android in the future.
Compensation
The game, as you can see, will be for profit. If you do wish to work to with me on this (this will pretty much be a collab between me and you), there will not be any up front payment, but any profit made from the game will be split as follows:
50% to you, the sprite/pixel artist
25% to me
25% to support the core project for Atelier Entertainment.
And even if the game itself doesn't hit number 1 on the app store per say, it will still be a great chance for you to build up your portfolio while helping out a game corporation that is basically building from below the ground up.
If you'd like to show me how you would approach this game, I'd love it of some of the community could give a shot at some sprites for the in-game characters:
Delric Vonhaven- A young, cocky, sarcastic 16 year old. He has wavy, pale blonde hair, blue eyes, and a thin but athletic build. He wears a linen shirt with an iron spaulder strapped to his right shoulder, and his hands are wrapped in white bandage (not his fingers though). His lower body consists of baggy breaches tucked into a pair of iron plated boots. His signature weapon will be Infinita, a large claymore that has a large circle shaped blade tip, with a hollow circle in the center. The blade will be white, with other components being silver. He will usually have his weapon resting on his left shoulder (opposite of the spaulder). Some of his simple weapons will be claymore's, curved blade 2H swords, and elemental swords.
Allia Daemonium - Allia is a curly haired red head with bright green eyes and a perfect figure. She wears a cloth wrap around her breast (not so thin that it covers nothing but her nipples. Large enough to cover her breast mostly). She wears loose sleeves from her elbows down, which are white with gold details. Her lower body consists of a half dress on her left hip, and a solid yellow swimsuit bottom. Here feet are covered by laced leather boots. Allia is a unique character in that her special abilities allow her to bring in a specific character, whom the player controls. Allia then heals that character. Therefore her weapons are simply crystals with different colors and traits that offer different buffs after healing a character.
Orthum Blackheart - Orthum has a short, spiky white hairstyle, with one purple and one yellow eye, and a very athletic build. He appears to be in his twenties, but is truly over 300 years old. Orthum is what is known as a Hellmage, a mage who has sacrificed a part of his body so that he could defeat a powerful foe. In doing so, his left arm is now demonic, with black, hard, plated skin, clawed hands, and red energy seeping from cracks in his arm. He wears a black trenchcoat, with the left side being sleevless, and the right side having a wrist-long sleeve. He doesn't wear a shirt underneath, and wears jean-like material pants, and cuffed black boots. Orthum's weapon is his arm, and different Demon Souls will change the look and powers of his arm. His signature arm is the one described above. His arm at lower levels may look like a normal arm with black skin and claws, a red glowing arm with large fingers, etc. He also has the ability to camoflouge his arm, making it appear human excluding a large purple tattoo on his shoulder.
That's basically the only characters need for the prolouge, and maybe even for the first episode. If you could take a shot at some face-graphics as well, that'd be great!!!
Really hoping to get some good feedback! Thanks in advance for any help!!!
Sincerely,
Luke Wall