08-01-2012, 02:34 PM
That's strange. Could you post a screenshot of one of the models loaded in BRRES Viewer or Noesis?
The Official Kirby's Return to Dreamland Project
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08-01-2012, 02:34 PM
That's strange. Could you post a screenshot of one of the models loaded in BRRES Viewer or Noesis?
08-01-2012, 03:00 PM
Here is what one of the Scope Shot bosses looks like when first imported.
![]() And I messed with what meshes are visible until I managed to get this. ![]() As you can see, it has it's robot skeleton, then it's shell thing, then that white hitbox type thing. And disabling layers does not change how it gets exported though, I assume that that will require external work on the model.
08-01-2012, 03:50 PM
Ohh, it has multiple models in one? Models that have more than one form are like that and unless there is a UV issue I'm missing, it should be alright. But I'm not a model expert either so I'd wait on HR-D3 until RTB comes and has a looksee.
08-23-2012, 05:35 PM
Okay, so, I uploaded some stuff.
-Mighty's five rips were fine. Sir Kibble's UVs are fine, it just uses seamless tiling. -I uploaded John2k4's coconut. I'm waiting on the statues until we can properly rip the multiple UVs. -It's fine if the robot has multiple parts to it. The user of the model can move/delete pieces that they don't need. Thanked by: Garamonde
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